Dwarf Shaman 1–60: Enhancement with a two-handed weapon
Solo leveling for a Dwarf Shaman (Alliance, a new combination in Forever) 1–60 with Enhancement and a two-handed weapon: 0/31/0 at 40 with Rage of the Farseer, 0/46/5 at 60. Theorycraft – the Alliance totem quests are based on beta data and everything above level 30 is theory.
Theorycraft – not live-testedTalent order checked against client data 1.60.1.70755 ✓
Do the starting quests in Coldridge Valley as usual. Always read the trainer's quest list.
Level 4: learn Earth Shock and pick up Call of Earth from Teo Hammerstorm (Anvilmar). According to Warcraft Tavern and Hearthproof (beta):
Collect 2 Iceclaw Bear Pendants from Frostmane Troll Whelps (approx. 27.3, 79.6). Turn them in to Teo.
You receive Earth Sapta. Drink it at the Earth Spirit Stone (approx. 25.0, 62.4); the path starts at approx. 25.8, 69.3 and is marked with rubble.
Talk to the Minor Manifestation of Earth, bring the Rough Quartz back to Teo → Earth Totem and Stoneskin Totem.
The sources sometimes call the NPC "Teo Hammerfist" and the items "Frostmane Bear Pendants" – trust your quest log.
Beginner mistake: casting Lightning Bolt until you are out of mana. Open with one bolt, then melee.
Your professions at level 1
Pick your professions and we'll show what you can craft for your class at this level, a shopping list – and the guide's profession tips for your professions.
Talent trees at level 1
Elemental
0 p
ConvectionRank 0/5 · Elemental row 1
Reduces the mana cost of your Shock, Lightning Bolt, Lava Burst, and Chain Lightning spells by 2%.
ConcussionRank 0/5 · Elemental row 1
Increases the damage done by your Lightning Bolt, Chain Lightning, and Earth Shock spells by 1%.
Elemental DevastationRank 0/3 · Elemental row 2
Your Critical Strikes with direct damage spells increase your chance to get a Critical Strike with melee attacks by 3% for 10 sec.
Requires 5 points in Elemental
ReverberationRank 0/5 · Elemental row 2
Reduces the cooldown of your Shock spells by 0.2 sec.
Requires 5 points in Elemental
Elemental AlacrityRank 0/3 · Elemental row 2
Reduces the cast time of your Lightning Bolt, Chain Lightning, and Lava Burst spells by 0.17 sec.
Requires 5 points in Elemental
Call of FlameRank 0/3 · Elemental row 2
Increases the damage done by your Fire Totems and by your Flame Shock, Fire Nova, and Lava Burst spells by 5%, as well as increases the duration of your Flame Shock spell by 3 sec.
Requires 5 points in Elemental
Elemental FocusRank 0/1 · Elemental row 3
Gives you a 10% chance to enter a Clearcasting state after casting any Fire, Frost, or Nature damage spell. The Clearcasting state reduces the mana cost of your next damage spell by 100%.
Requires 10 points in Elemental
Elemental WardingRank 0/3 · Elemental row 3
Reduces damage taken from Fire, Frost, and Nature effects by 3%.
Requires 10 points in Elemental
Trial by FireRank 0/2 · Elemental row 4
Increases the damage done by your Fire Nova spell by 10% and reduces its cooldown by 2 sec, and increases the duration of your Magma Totem by 10 sec.
Requires 15 points in Elemental
Eye of the StormRank 0/3 · Elemental row 4
Gives your Lightning Bolt, Chain Lightning, and Lava Burst spells a 23% chance to not lose casting time when you take damage.
Requires 15 points in Elemental
EarthboundRank 0/1 · Elemental row 4
Your Earthbind Totem Immobilizes nearby targets for 5 sec when cast.
Requires 15 points in Elemental
Elemental ReachRank 0/2 · Elemental row 5
Increases the range of your Lightning Bolt, Chain Lightning, Fire Nova, and Lava Burst spells by 3 yards and reduces the cooldown of Totemic Projection by 10 sec.
Requires 20 points in Elemental
Lava BurstRank 0/1 · Elemental row 5
You hurl molten lava at the target, dealing 123 Fire damage. If your Flame Shock is on the target, Lava Burst deals 20% increased damage.
Requires 20 points in Elemental
Lightning OverloadRank 0/3 · Elemental row 5
Gives your Lightning Bolt and Chain Lightning spells a 3% chance to cast a second, similar spell on the same target at no additional cost that causes half damage and no threat.
Gain mastery over Fire and Lightning, reducing the cast time of Lightning Bolt and Lava Burst by 0.5 sec, and removing the cooldown from Chain Lightning. Lasts 15 sec.
Increases the damage done by your Lightning Shield orbs by 5%.
Requires 5 points in Enhancement
Elemental WeaponsRank 0/3 · Enhancement row 3
Increases the melee attack power bonus of your Rockbiter Weapon by 7%, your Windfury Weapon effect by 13% and increases the damage caused by your Flametongue Weapon and Frostbrand Weapon by 5%.
Requires 10 points in Enhancement
Shamanistic FocusRank 0/1 · Enhancement row 3
Reduces the mana cost of your Shock and Lightning Shield spells by 45%.
Requires 10 points in Enhancement
AnticipationRank 0/3 · Enhancement row 3
Increases your chance to dodge by an additional 2%.
Requires 10 points in Enhancement
ToughnessRank 0/5 · Enhancement row 4
Increases your Stamina by 2%.
Requires 15 points in Enhancement
FlurryRank 0/5 · Enhancement row 4
Increases your attack speed by 5% for your next 3 swings after dealing a melee critical strike.
Instantly strike for normal weapon damage and increase the damage you deal to the target with your next Lightning Bolt, Chain Lightning, or Earth Shock spell by 20% for 12 sec.
Requires 15 points in Enhancement
Spirit WeaponsRank 0/1 · Enhancement row 5
Gives a chance to parry enemy melee attacks, reduces all threat generated by your attacks by 30% while Rockbiter Weapon is not active, and increases all threat generated by 30% while Rockbiter Weapon is active.
Requires 20 points in Enhancement
Mental QuicknessRank 0/2 · Enhancement row 5
Increases your spell damage and healing by up to 15% of your Intellect.
Requires 20 points in Enhancement
Improved StormstrikeRank 0/2 · Enhancement row 5
When you Stormstrike, you have a 50% chance to gain 50% mana regeneration while casting spells for 15 sec, and Stormstrike's cooldown has a 50% chance to reset each time you Dodge or Parry.
Requires 20 points in Enhancement · Requires Stormstrike (rank 1)
Maelstrom WeaponRank 0/5 · Enhancement row 6
When you deal damage with a melee attack, you have a chance to reduce the cast time and Mana cost of your next Lightning Bolt spell by 4%. Stacks up to 5 times. Lasts 30 sec.
Reduces the cooldown of your Reincarnation spell by 10 min, increases your maximum health by 2%, and increases the amount of health and Mana you reincarnate with by an additional 10%.
Requires 5 points in Restoration
Ancestral HealingRank 0/3 · Restoration row 3
Increases your target's armor value by 8% for 15 sec after getting a critical effect from one of your healing spells.
Requires 10 points in Restoration
Healing FocusRank 0/3 · Restoration row 3
Gives your healing spells a 23% chance to not lose casting time when you take damage.
Requires 10 points in Restoration
Water ShieldRank 0/1 · Restoration row 3
The caster is surrounded by 3 globes of water. When a spell, melee, or ranged attack hits the caster or when one of the caster's spells gets a critical result, 2% of maximum mana is restored to the caster, expending one water globe. Only one globe will activate every few seconds. Lasts 10 min.
Only one Elemental Shield can be active on the Shaman at any one time.
Requires 10 points in Restoration
Tidal MasteryRank 0/5 · Restoration row 4
Increases the critical effect chance of your healing spells by 1%.
Requires 15 points in Restoration
Restorative TotemsRank 0/5 · Restoration row 4
Increases the effect of your Mana Spring Totem by 5% and increases the effect of your Healing Stream Totem by 10%.
Requires 15 points in Restoration
Mana Tide TotemRank 0/1 · Restoration row 4
Summons a Mana Tide Totem with 5 health at the feet of the caster for 12 sec that restores 88 mana every 3 seconds to group members within 30 yards.
Requires 15 points in Restoration
Healing WayRank 0/3 · Restoration row 5
Increases the amount healed by your Healing Wave spell by 8%.
Requires 20 points in Restoration
Nature's SwiftnessRank 0/1 · Restoration row 5
When activated, your next Nature spell with a casting time less than 10 sec. becomes an instant cast spell.
Requires 20 points in Restoration
PurificationRank 0/5 · Restoration row 6
Increases the effectiveness of your healing spells by 2%.
Requires 25 points in Restoration
RiptideRank 0/1 · Restoration row 7
Heals a friendly target for 480, an additional 445 over 15 sec, and increases the effectiveness of your Chain Heal casts directly on that target by 25%.
Requires 30 points in Restoration · Requires Healing Way (rank 3)
Select a talent to see details.
The full guide
The mission: reach level 60 as a Dwarf Shaman solo, with as few deaths and drink breaks as possible. Shaman is new for the Alliance in Forever, and Dwarf is the only Alliance race that can be a Shaman. That means Horde guides (Durotar, Mulgore, Thunder Bluff quests) do not apply to you – your totem quests are separate, new chains in Dun Morogh, Loch Modan, Wetlands and Arathi.
Version note (4 November 2026): this guide is a pre-launch plan. The talent order has been checked against client data 1.60.1.70755. The Alliance totem quests (Earth, Fire, Water) are documented from the beta by two independent sources; everything from level 30 and up (Call of Air and later class quests) is beta theory or unspecified, because the beta stopped at level 30. No source has played levels 41–60 in Forever – that part is theory built on client data and pre-launch guides. See Sources and quality.
Rule: two-handed weapon all the way, one mob at a time, Stoneform against poison and bleeds.
Read this in 60 seconds
You start in Coldridge Valley (Anvilmar, Dun Morogh) with the other Dwarves. Your first Shaman trainer is Teo Hammerstorm in Anvilmar (approx. 28.8, 66.2 according to Warcraft Tavern). He only teaches abilities up to level 6 – after that it's Ingrid Dunwald in Kharanos and Eldrun Stormbreaker in Ironforge.
Level 4: Call of Earth from Teo – three steps, rewards Stoneskin Totem and the Earth Totem. Do it right away.
Level 10: Call of Fire – takes you to Loch Modan. The enemies go up to level 14; consider waiting until 11–12 before doing the dangerous steps.
Play Enhancement with a two-handed weapon. Hearthproof states that Shaman does not have Dual Wield in Forever. Use Rockbiter Weapon 1–29 and Windfury Weapon from 30.
Level 20:Ghost Wolf and immediately Improved Ghost Wolf 2/2 – instant cast, works indoors. That makes the long Water chain (five zones) much cheaper.
Level 40:Rage of the Farseer (personal attack speed cooldown) – requires Mental Quickness 2/2 in this client version, which is why it is in the order.
Level 41–60: fill out Enhancement with mana and survivability, switch to mail from 40 and follow the zones Tanaris/The Hinterlands → Un'Goro Crater → Plaguelands → Winterspring.
Why A: three independent sources (Warcraft Tavern, Method, Hearthproof) recommend Enhancement as the fastest and safest solo path. The difference from Hearthproof is deliberate: in client data 70755, Rage of the Farseer has Mental Quickness 2/2 as its prerequisite (not Improved Stormstrike), so we put two points there instead of into Improved Stormstrike to be able to take the top talent at 40. Mental Quickness also gives spell damage/healing equal to 30% of your Intellect – that boosts Earth Shock, Lightning Bolt from Maelstrom Weapon and your heals. We also move Improved Ghost Wolf up to 20–21 because the long Water chain sits exactly there. Neither order has been tested in game to 40 on live.
How your Shaman works in practice
Melee with spells in your pocket
Enhancement hits with a slow two-handed weapon and uses spells in short, cheap bursts: an opener (Lightning Bolt or Flame Shock), shocks during the fight and a heal between pulls. Your mana is not for casting Lightning Bolt all the time – it is for shocks, totems and heals. The weapon does everything else.
Your imbue is your most important "buff"
Level 1–29:Rockbiter Weapon. Method states that it gives clearly more attack power than Flametongue Weapon/Frostbrand Weapon at these levels. Hearthproof: Flametongue can be worth it in a group – test it yourself.
Forever has simplified totem handling: Call of the Elements (20) drops up to four totems at once from the Totem Bar, Totemic Recall (20) picks them back up and returns 25% of the mana, and Totemic Projection (22) moves them. Totem twisting is gone (Warcraft Tavern).
Solo rule: only drop totems when the fight is worth it – an elite, two mobs or a long chain of pulls in the same spot. Against a single normal mob, the totem often costs more mana than the time it saves.
Dwarf racials
Stoneform – removes bleed, poison and disease effects and grants immunity to them, plus −10% physical damage for 8 seconds. Your panic button against poisonous spiders and bleeding wolves.
Artisan's Precision – +1% hit on everything (according to Hearthproof, it replaces Blizzard's earlier Earth Fury).
Big Game Hunter – +5% damage against Beasts; many early Alliance zones are full of animals.
Talent points from level 10; 31 points at 40, all in Enhancement, and 51 at 60 (46 Enhancement, 5 Restoration). The site draws and validates the order.
10–14 Thundering Strikes 5/5: +5% crit on everything – applies to weapons and spells from the first point.
15–17 Mental Dexterity 3/3: attack power equal to 100% of your Intellect. Also required for Flurry.
35–39 Maelstrom Weapon 5/5: melee hits build up to 5 stacks; at 5 stacks your next Lightning Bolt becomes free and instant (−20% per stack according to the tooltip).
40 Rage of the Farseer: +30% attack speed for 25 seconds. Hearthproof states a 3-minute cooldown – read the tooltip.
Level 41–60 (theory – no source has played it in Forever):
41–42 Improved Stormstrike 2/2: after Stormstrike you get 50% mana regen while casting for 15 seconds, and the cooldown resets when you dodge or parry. Fixes the mana that was strategy A's weakness.
48–52 Tidal Focus 5/5 (Restoration): −5% mana cost on heals and +5% chance to hit. If the hit part applies to melee, it's big – verify the tooltip (see alternative F). Hearthproof takes it too.
53–57 Toughness 5/5: +10% Stamina – more margin against elites and adds.
Final distribution at 60: 0/46/5. Hearthproof ends up at 0/41/10 with the same Enhancement core. Legacy: if your account has Legacy points in Talented, talents can be unlocked up to five levels earlier (according to Warcraft Tavern, not verified) – in that case follow the same order, just earlier. Dual spec at 40: see Level 40.
Your level-by-level plan
Level 1–5: Coldridge Valley and Call of Earth
Goal: level 5, the Earth Totem and Stoneskin Totem, and the habit of fighting one mob at a time.
Bruegs Kindleborn in Dun Morogh – the path starts behind a farm at approx. 86.7, 47.0 and leads to a cave. He gives you the Torch of the Dormant Flame.
Take the torch to Braldir Ashmantle in Loch Modan (approx. 32.0, 66.3).
Collect Fire Tar from Tunnel Rat Geomancers (Silver Stream Mine, approx. 35.6, 20.2) and a Reagent Pouch from Stonesplinter Seers (Stonesplinter Valley, approx. 31.0, 77.4).
Drink the Fire Sapta at the Fire Spirit Stone on the mountaintop and kill the Minor Manifestation of Fire. Use the Brazier of the Dormant Flame → Torch of Eternal Flame → back to Bruegs.
Warning: the targets are up to level 14, and Stonesplinter Troggs are numerous, aggressive and often have ranged attacks – pulls chain together. Do the Loch Modan steps at around 12 and pick up Loch Modan quests at the same time.
Call of Water (documented in beta; Hearthproof marks the steps after 20 as uncertain):
Starts with Norric Lochthane in Loch Modan (approx. 41.9, 19.0).
Hervdana Saegrund in a cave behind a waterfall in Wetlands (approx. 65.7, 76.4) gives you an empty waterskin – fill it at the waterfall outside.
Fill a red skin at Stonewatch Falls in Redridge (approx. 73.7, 61.6) and a blue one at the lake near Astranaar in Ashenvale (approx. 37.0, 51.6). Boat Menethil Harbor → Auberdine; do not get off at Southshore.
Water Sapta → Norric → the Forgotten Shrine at Stendel's Pond in Westfall (approx. 47.5, 60.4): kill the Corrupt Minor Manifestation of Water, turn in the Corrupt Manifestation's Bracers, swim to the Minor Manifestation of Water and bring the Shard of Water back to Norric.
Tip: the tour goes through five zones. Pick up quests in Wetlands and Redridge at the same time, and plan so you don't travel back and forth more than necessary. Use Ghost Wolf between every stop.
Hearthproof suggests the Excavation Site in Wetlands as an area for 24–29 (last boss level 31). Wetlands and Redridge are also reasonable quest zones (assumed from Classic).
Call of Air: Warcraft Tavern names Veyric Thundervein/Thunderhame in Arathi Highlands (approx. 59.8, 27.6), near the Shard of Myzrael; Hearthproof has not published the quest giver. The chain is said to lead on to a weapon choice (Enhancement: Rage of the Storm, a two-handed mace) – the sources disagree on whether it comes at 30 or 40 and on the weapon's stats. Verify in game.
Level 32:Chain Lightning and Windfury Totem. Hearthproof lists more new Alliance class quests at 33 (Elemental Aid) and 38 (Storm, Earth, and Fire) – quest givers unknown.
Reasonable zones 30–34 (assumed from Classic): Arathi Highlands, Hillsbrad Foothills, Duskwood, Thousand Needles/Desolace by boat.
Hearthproof lists Heed My Call and The Tempest's Weapons as level 40 quests for Alliance Shamans – not verified. According to Hearthproof, The Tempest's Weapons rewards Rage of the Storm (the Enhancement weapon from the Call of Air chain).
Mail: Hearthproof states that mail can be worn from 40 (as in Classic). Swap leather for mail when Strength and Intellect are at least as good – the armor is a pure bonus.
Riding: Warcraft Tavern states Apprentice Riding at the riding trainer at 40. The cost is not in the client data.
Dual spec: opens at level 40 and reportedly costs 10 g (according to the pre-launch guides, not in the client data – verify with the trainer). According to Hearthproof, talents and Legacy talents are swapped at the class trainer in a capital city. A Restoration spec for dungeons is sensible; keep leveling as Enhancement.
From 40 on, everything is theory. The beta stopped at 30. The zones below come from Warcraft Tavern and Hearthproof (pre-launch lists); the level ranges are theirs.
Checkpoint level 40: do you have a mount, Rage of the Farseer on a button and a plan for your second spec?
Imbue:Windfury Weapon is still the default. Rockbiter Weapon rank 6 gives +393 attack power according to the tooltip – compare time per kill on a few mobs if you are unsure.
Weapons (Hearthproof): Abandoned Ferocity (the quest Khan Jehn in Desolace, from 35) lasts through the 40s for Alliance according to Hearthproof. Rock Pulverizer (Badlands, 42) has lower weapon DPS.
Zones: Warcraft Tavern lists Shen'dralas, Tanaris and The Hinterlands from 40 and Searing Gorge from 43. Hearthproof starts in The Riverglades and mentions Feralas. Shen'dralas and The Riverglades are new zones in Forever.
Dungeons in the range (Hearthproof): Krol'dok Stronghold 40–45 and Uldaman 41–51.
Checkpoint: are you drinking less after Improved Stormstrike? Use Stormstrike on cooldown even when the mob is almost dead – the mana regen window is half its value.
Zones: Azshara, Felwood and Blasted Lands from 45, Un'Goro Crater from 48 (Warcraft Tavern). Feralas 41–49 according to Hearthproof.
Dungeons: Zul'Farrak 44–54, Maraudon 46–55 and Alcaz Prison 48–53 (Hearthproof).
Checkpoint: how much attack power did Ancestral Knowledge give? Compare your character window before and after – it shows how much Intellect is worth to you.
Zones: Burning Steppes and Western Plaguelands from 50, Winterspring and Eastern Plaguelands from 53 (Warcraft Tavern). Un'Goro Crater and Felwood also work (Hearthproof).
Dungeons: Sunken Temple 50–60 and Blackrock Depths 52–60 (Hearthproof).
Checkpoint: are you missing noticeably less after Tidal Focus? If not, the hit part probably only applies to spells – then alternative E (Totemic Focus) is just as good for the rest of the way.
Level 55–59: Toughness and the last weapons
Goal:Toughness 5/5 and a weapon with more than 40 DPS.
Weapons (Hearthproof, Classic quests): Beastslayer from The Mighty U'cha in Un'Goro Crater (Hearthproof: 55) and Enchanted Azsharite Felbane Staff from Stranglethorn Vale (58). The site's item DB lists 42.7 and 46.7 DPS respectively. Verify in game that the quests exist in Forever.
Zones: Silithus and Deadwind Pass from 55 (Warcraft Tavern), otherwise the Plaguelands and Winterspring.
Dungeons: Dire Maul 54–60, Lower Blackrock Spire and Blackmaw Hold 55–60 (Hearthproof).
Zone: Mount Hyjal is the level 60 zone (Warcraft Tavern, Hearthproof).
Raid: the raids Barrow Deeps (10), Hyjal Summit (20) and Onyxia (40) open on 9 December 2026. Hearthproof: "Respec at 60 for raids on Dec 9, or keep the leveling build as your second spec". This guide gives no raid spec.
From 42: Stormstrike even on mobs that are about to die – Improved Stormstrike gives mana regen for 15 seconds. If you dodge or parry, Stormstrike is ready again immediately.
Weapons first. Hearthproof: two-handed weapons at all levels, no Dual Wield. Examples from Hearthproof: Ironforge Greathammer (Hall of Thanes), Smite's Mighty Hammer (Deadmines), Reef Axe (Blackfathom Deeps). Verify drops and quests in game.
Mail from 40 (Hearthproof). Leatherworking's Skirmisher's mail (40–50) has Strength, Intellect and spell power. Otherwise, Hearthproof mentions the Elements and Beaststalker sets from dungeons.
Stats: the sources disagree. Method: Agility > Strength > Stamina > Intellect. Warcraft Tavern: hit, Strength, Intellect, crit. Since Mental Dexterity and Mental Quickness turn Intellect into attack power and spell damage, Intellect is worth more than in Classic. No exact stat weight – pick weapon DPS first, then Strength/Intellect/Agility.
Shield: Warcraft Tavern says Enhancement can use a shield; for solo leveling, Hearthproof still recommends a two-hander.
Professions
Goal
Suggestion
Comment
Fastest to 60
Mining + Skinning or Mining + Herbalism
Money for weapons and training; Dun Morogh/Loch Modan have plenty of ore
Your own gear (armor)
Leatherworking + Skinning
The BoP sets Totemic (leather, 12–25) and Skirmisher's (leather 30–35, mail 40–50) with Strength, Intellect and spell power. Hearthproof's first pick for Shaman
In Forever, food that gives Well Fed also gives +5% XP from kills (client data "Well Fed XP Boost", conditional – read the tooltip). In Forever, First Aid makes both bandages and healing potions (Minor Healing Potion, Lesser Healing Potion, Healing Potion).
Camping (new in Forever): at a campfire, each profession can place a camp object with a buff (client data). For Enhancement: Mining's Lodestone (melee AP) or Skinning's Camp Chair (crit); Leatherworking's Camp Tent gives rested XP. Exact values are missing from the data.
Burning Steppes, Western and Eastern Plaguelands, Winterspring
Warcraft Tavern
–
55–60
Silithus, Deadwind Pass, Mount Hyjal (60)
Mount Hyjal is the level 60 zone
–
The route for 24–40 is assumed from Classic, and 40–60 is based on pre-launch lists with Warcraft Tavern's "recommended minimum levels". None of it is verified against Forever's quest data.
For 41–60: the talents come from client data 1.60.1.70755 and Hearthproof's 40–60 order (marked SPEC). Weapons, dungeon ranges and mail at 40 come from Hearthproof, the zone levels from Warcraft Tavern (source 4, "recommended minimum levels"). Ability ranks per level come from the client data. The profession boxes' skill, reagents and level requirements come from the site's recipe data and item DB (1.60.1.70755).
Coordinates come from the beta and may have moved. Classic knowledge is marked "assumed from Classic".
It has no verified quest-by-quest route after level 24.
It does not promise that the level 30+ Alliance class quests look as described.
Version history
2026-11-05 (1–60): extended to level 60: talent order 41–60 (0/46/5), level sections 40–60 with ability ranks from client data, mail, riding, zones and dungeons from Warcraft Tavern and Hearthproof, weapons 40–60. New profession boxes (Leatherworking, Blacksmithing, Mining, Skinning, First Aid, Cooking) with facts from the recipe data.
1.0 research (2026-11-04): First version. Enhancement 0/31/0, Alliance totem quests from beta sources, Improved Ghost Wolf moved earlier for the Water tour, and Mental Quickness before Rage of the Farseer according to client data 70755.