Skyborne Druid 1–60: Feral with the bear as your safety margin
Solo leveling for a High Order Skyborne Druid (Alliance) 1–60 as Feral: cat against single mobs, bear when things get dangerous, and a tank-friendly talent path. 0/31/0 at 40 and 0/50/1 at 60 with no respec. Theorycraft – not play-tested on live, and everything above 30 is theory (the beta stopped at 30).
Theorycraft – not live-testedTalent order checked against client data 1.60.1.70755 ✓
Goal: get through the first quests on Zephras Isle without dying.
Zephras Isle is the Skyborne starting zone (Blizzard, Mobalytics; the name exists in the client data). Follow the local quest chain – a Night Elf route does not work here.
Basic loop: Mark of the Wild on yourself → Wrath at range → another Wrath if the enemy is still far away → finish with your weapon to save mana.
Pick your professions and we'll show what you can craft for your class at this level, a shopping list – and the guide's profession tips for your professions.
Talent trees at level 1
Balance
0 p
Improved WrathRank 0/5 · Balance row 1
Reduces the cast time of your Wrath spell by 0.1 sec and its Mana cost by 10%.
GenesisRank 0/5 · Balance row 1
Increases the periodic damage and healing done by your spells and abilities by 2%.
MoonglowRank 0/3 · Balance row 2
Reduces the Mana cost of your damaging spells by 8%.
Requires 5 points in Balance
Improved MoonfireRank 0/2 · Balance row 2
Increases the damage and critical strike chance of your Moonfire spell by 5%.
Requires 5 points in Balance
Nature's MajestyRank 0/2 · Balance row 2
Increases your critical strike chance with spells and melee attacks by 2%.
Requires 5 points in Balance
Nature's ReachRank 0/2 · Balance row 2
Increases the range of your offensive Balance spells by 10% and improves your chance to hit by 2%.
Requires 5 points in Balance
Improved Entangling RootsRank 0/3 · Balance row 3
Increases the damage done by your Entangling Roots spell by 25%, and its victims can take up to 25% more damage without interrupting the effect.
Requires 10 points in Balance
Nature's SplendorRank 0/1 · Balance row 3
Increases the duration of your Moonfire and Rejuvenation spells by 3 sec, your Regrowth spell by 6 sec, and your Insect Swarm spell by 2 sec.
Reduces the cast time of Starfire by 0.1 sec and Starfire has a 3% chance to stun its target for 3 sec.
Requires 15 points in Balance
OvergrowthRank 0/2 · Balance row 5
Increases the maximum number of targets you may have affected by Entangling Roots by 1.
Requires 20 points in Balance
Nature's GraceRank 0/1 · Balance row 5
All non-periodic spell criticals grace you with a blessing of nature, increasing your spellcasting speed and reducing your global cooldown by 10% for 3 sec.
Requires 20 points in Balance
EclipseRank 0/3 · Balance row 5
Your Wrath spell reduces the cast time of your next 2 Starfire spells by 0.17 sec. Stores up to 4 charges. Lasts 15 sec.
Requires 20 points in Balance
MoonfuryRank 0/5 · Balance row 6
Increases the damage done by your Arcane and Nature spells by 2%.
Requires 25 points in Balance
Moonkin FormRank 0/1 · Balance row 7
Shapeshift into Moonkin Form, increasing Omen of Clarity's chance to trigger by 100%, Armor contribution from items by 360%, and all party or raid members within 45 yards have their Critical Strike chance increased by 3%. Also protects the caster from Polymorph effects and prevents the use of healing spells.
The act of shapeshifting frees the caster of Polymorph and Movement Impairing effects.
Requires 30 points in Balance
Feral Combat
0 p
FerocityRank 0/5 · Feral Combat row 1
Reduces the cost of your Maul, Primal Bite, Swipe, Claw, and Rake abilities by 1 Rage or Energy.
FurorRank 0/5 · Feral Combat row 1
Gives you a 20% chance to gain 10 Rage when shapeshifting into Bear Form or Dire Bear Form. Shapeshifting into Cat Form restores 20% of the Energy you had when last in Cat Form, plus 2 Energy per second spent outside Bear Form or Dire Bear Form, up to 20 Energy.
Feral SwiftnessRank 0/2 · Feral Combat row 2
Increases your movement speed while in Cat Form by 15%, and increases your chance to Dodge by 2%.
Requires 5 points in Feral Combat
Feral InstinctRank 0/3 · Feral Combat row 2
Increases damage done by your Swipe ability by 10% and reduces the chance enemies have to detect you while Prowling as if you were 1 level higher.
Requires 5 points in Feral Combat
Brutal ImpactRank 0/2 · Feral Combat row 2
Increases the stun duration of your Bash and Pounce abilities by 0.5 sec and reduces the cooldown of Bash by 15 sec.
Requires 5 points in Feral Combat
Thick HideRank 0/3 · Feral Combat row 2
While in Bear Form, Cat Form, Dire Bear Form, or Moonkin Form, you gain 1 additional base Armor per level and another 0.67 base Armor for each point of defense skill beyond five times your level. This amount can be further increased by multipliers from those forms.
Requires 5 points in Feral Combat
Shredding AttacksRank 0/3 · Feral Combat row 3
Reduces the Energy cost of your Shred ability by 6 and reduces the Rage cost of your Lacerate ability by 1.
Requires 10 points in Feral Combat
Savage FuryRank 0/2 · Feral Combat row 3
Increases the damage caused by your Claw, Rake, Shred, Maul, and Swipe abilities by 5%.
Requires 10 points in Feral Combat
Feral ChargeRank 0/1 · Feral Combat row 3
Requires Bear Form, Dire Bear Form
Charge an enemy, immobilizing them and interrupting any spell they are casting for 4 sec.
Leap behind an enemy.
Requires 10 points in Feral Combat
Sharpened ClawsRank 0/2 · Feral Combat row 3
Increases your critical strike chance while in Bear Form, Dire Bear Form, or Cat Form by 3%.
Requires 10 points in Feral Combat
Predatory StrikesRank 0/3 · Feral Combat row 4
Increases your melee Attack Power in Cat Form, Bear Form, and Dire Bear Form by 50% of your level.
Requires 15 points in Feral Combat
LacerateRank 0/1 · Feral Combat row 4
Lacerates the enemy target, making them bleed for 20 damage over 15 sec plus 10% weapon damage per existing application of Lacerate on the target. Causes a high amount of threat. This effect stacks up to 5 times on the same target.
Requires 15 points in Feral Combat · Requires Savage Fury (rank 2)
Predatory DisciplineRank 0/1 · Feral Combat row 4
Your Ferocious Bite ability no longer converts extra Energy into damage, but still deals extra damage based on your excess Energy.
Requires 15 points in Feral Combat
Blood FrenzyRank 0/2 · Feral Combat row 4
Gives you a 50% chance to gain an additional 5 Rage any time you get a critical strike while in Bear Form or Dire Bear Form. In addition, your non-periodic critical strikes from Cat Form abilities that generate Combo Points have a 50% chance to add an additional Combo Point.
While in Cat Form, Bear Form, or Dire Bear Form, the Leader of the Pack increases the Critical Strike chance of all party or raid members within 45 yards by 3%.
Requires 20 points in Feral Combat
Natural InstinctRank 0/2 · Feral Combat row 5
Increases the critical strike damage bonus of your melee abilities by 10% and increases your spell healing by 12% of your Intellect.
Requires 20 points in Feral Combat
Rend and TearRank 0/5 · Feral Combat row 6
Increases damage done by your melee abilities on Bleeding targets by 2%.
Gives your Arcane and Nature spells a 14% chance to not lose casting time when you take damage.
Heart of the WildRank 0/5 · Restoration row 1
Increases your Intellect by 2%. In addition, while in Bear Form or Dire Bear Form your Stamina is increased by 4% and while in Cat Form your Strength is increased by 2%.
NaturalistRank 0/5 · Restoration row 2
Reduces the cast time of your Healing Touch and Wild Growth spells by 0.1 sec and increases all damage you deal by 2%.
Requires 5 points in Restoration
ReflectionRank 0/3 · Restoration row 2
Allows 17% of your Mana regeneration to continue while casting.
Requires 5 points in Restoration
Natural ShapeshifterRank 0/3 · Restoration row 2
Reduces the mana cost of all shapeshifting by 10%.
Requires 5 points in Restoration
SubtletyRank 0/3 · Restoration row 3
Reduces the threat generated by your Nature and Arcane spells by 10%.
Requires 10 points in Restoration
Gift of NatureRank 0/5 · Restoration row 3
Increases the effect of all your healing spells by 2%.
Requires 10 points in Restoration
BloomRank 0/1 · Restoration row 3
When your Rejuvenation or Regrowth spell expires due to its duration, the target is instantly healed for an amount equal to 100% of your Spirit. If either spell expires due to being dispelled, the target is healed for 50% of your Spirit instead.
Requires 10 points in Restoration
Tranquil SpiritRank 0/5 · Restoration row 4
Reduces the mana cost of your Healing Touch and Tranquility spells by 2%.
Requires 15 points in Restoration
Improved RejuvenationRank 0/3 · Restoration row 4
Increases the effect of your Rejuvenation spell by 5%.
Requires 15 points in Restoration
SwiftmendRank 0/1 · Restoration row 4
Instantly heals a target with your active Rejuvenation or Regrowth effect for an amount equal to the full duration of the periodic effect of the consumed spell.
Requires 15 points in Restoration
Nature's SwiftnessRank 0/1 · Restoration row 5
When activated, your next Nature spell becomes an instant cast spell.
Requires 20 points in Restoration · Requires Naturalist (rank 5)
Living SpiritRank 0/3 · Restoration row 5
Increases your Spirit by 5%.
Requires 20 points in Restoration
Improved TranquilityRank 0/2 · Restoration row 5
Reduces threat caused by Tranquility by 50% and its cooldown by 30%.
Requires 20 points in Restoration
Improved RegrowthRank 0/5 · Restoration row 6
Increases the critical effect chance of your Regrowth spell by 10%.
Heals the target and their party for 280 over 7 sec. Party members must be within 43.5 yards of target. The amount healed is applied quickly at first, and slows down as Wild Growth reaches its full duration.
Requires 30 points in Restoration · Requires Living Spirit (rank 3)
Select a talent to see details.
The full guide
Goal: reach level 60 solo as a High Order Skyborne Druid (Alliance) without needless deaths and with as little drinking as possible. You play Feral: caster 1–9, bear 10–19, cat as your default tool from 20, and bear when a pull turns dangerous. After 40 you build toward a druid who can also tank dungeons and raids.
Version note: talents, ability levels and racials are checked against client data 1.60.1.70755 (the site's data). Skyborne class quests, NPCs and the route after Zephras Isle are not known in detail and are marked "verify in game". The beta stopped at level 30 – everything above 30 is theory, and the zone and dungeon levels for 40–60 come from pre-launch guides based on beta data. See Sources and quality.
Horde? Skyborne can also be picked as Windshaper (Horde). The talents and rotation below still apply, but Windshaper has Skysight instead of Read Leyline, and the zone route after the starting zone is completely different. This guide follows the Alliance.
Short version
1–9:Wrath → Moonfire → finish with your weapon. Heal between fights.
Glide downward for 10 s while steering, 90 s cooldown
Shortcuts down from high places. Try it at low height first – it is not certain that it protects against all fall damage.
Windshaper (Horde):Skysight (+15% movement speed for 30 s, stronger near an "elemental convergence") replaces Read Leyline. The other three are the same.
How Feral works in Forever
Shapeshifts really cost something
Bear Form, Cat Form and Dire Bear Form cost 55% of base mana according to the client data. Two shifts in the same fight can drain a low-level druid.
Open in caster form only when it saves time (a Wrath + Moonfire before going bear at 10–19).
Shift into the right form once and stay there until the enemy is dead.
Heal in caster form between fights – mid-fight only in an emergency.
Furor 5/5 makes it cheaper: 10 Rage when you enter bear, and the cat gets back its old energy plus 10 Energy per second spent out of form (max 100).
Cat or bear?
Cat: one normal mob. You build combo points (points on the target) with Claw/Rake and spend them on a finisher (a closing attack) such as Rip or Ferocious Bite.
Bear: 2–3 mobs, elites, casters. More HP and armor; Rage builds from dealing and taking damage.
Shred requires you to stand behind
Shred (20) does the most damage but requires you to stand behind the target. Solo, the enemy is usually facing you, so Claw is the default. In a duo, when someone else has the enemy's attention, Shred – and Shredding Attacks – become worth much more.
Talent order 10–60 and why
One talent point per level from 10; 31 points at 40 and 51 at 60. The order is shown in the talent tree above and validated by the site. The Feral tree holds 50 points in 1.60.1.70755, so the 51st point goes into Restoration.
Legacy: Warcraft Tavern states that the Legacy node Talented (Adventure tree) lets talent points arrive up to 5 levels earlier. If you have it: follow the order below, not the level numbers. Not verified.
15–19 Furor 5/5: 10 Rage on every shift into bear, and a cat that starts with energy after a healing break.
20–21 Feral Swiftness 2/2: +30% speed in cat and +4% dodge. Travel time is leveling time.
22–24 Feral Instinct 3/3: +30% damage with Swipe, and stealth as if you were 3 levels higher. Swipe is your bear's answer to 2–3 mobs, and the stealth bonus makes it easier to sneak past mobs to quest objectives and into Ravage openers from 32. Weak pure solo damage – see the alternatives if you only want to kill single mobs faster.
29 Feral Charge: in bear – charge in, interrupt a cast and root the enemy for 4 s. The answer to casters.
30 Leader of the Pack: +3% crit for you (probably – verify in game) and the party within 45 yards.
31–33 Predatory Strikes 3/3: melee Attack Power in form +150% of your level. A big damage increase in both forms.
34 Lacerate: a bleed that stacks up to 5 times and generates a lot of threat. Good against tough targets and when you tank. The trainer has rank 2 at 34.
35–36 Blood Frenzy 2/2: crits in cat give an extra combo point, crits in bear give 5 extra Rage.
37–39 Shredding Attacks 3/3:Shred costs 18 Energy less and Lacerate 3 Rage less. Worth the most in a duo/group, where you can stand behind the target, and when you tank.
40 Predatory Discipline:Ferocious Bite still deals extra damage from excess energy but no longer consumes it – you can use Bite without draining the cat. Mainly a prerequisite for Shifting Power at 41.
41–60 (theory)
41 Shifting Power: converts mana into the same amount of energy instantly. Cheaper with effects that lower the shapeshift cost. The client data does not say how much ("X Mana") – read the tooltip. Use it when the cat is out of energy and you have mana to spare.
42 Primal Bite: a bear attack for 20 Rage with a 6 s cooldown: 100% weapon damage + 42 and a lot of threat. Rank 2 at 50 and rank 3 at 60 from the trainer. Requires Leader of the Pack. Your best threat button when you tank.
43–44 Natural Instinct 2/2: +20% melee crit damage and more healing from Intellect.
45–49 Rend and Tear 5/5: +10% damage with all melee abilities against bleeding targets. Rake, Rip and Lacerate are bleeds, so it applies in both forms.
50–54 Natural Reaction 5/5: +5% dodge and 5 Rage every time you dodge. More survivability and more Rage when you tank.
55–57 Thick Hide 3/3: more base armor in form (3 per level, more with defense skill). Worth the most in Dire Bear Form, where armor from items is multiplied.
58–59 Brutal Impact 2/2:Bash and Pounce stun for 1 s longer and Bash has a 30 s shorter cooldown – more interrupts against casters.
60 Heart of the Wild 1/5: +2% Intellect, +4% Stamina in bear and +2% Strength in cat. The Feral tree is full, so the last point goes into Restoration.
Goal: get through the first quests on Zephras Isle without dying.
Zephras Isle is the Skyborne starting zone (Blizzard, Mobalytics; the name exists in the client data). Follow the local quest chain – a Night Elf route does not work here.
Basic loop: Mark of the Wild on yourself → Wrath at range → another Wrath if the enemy is still far away → finish with your weapon to save mana.
The client data lists Bear Form and Teleport: Moonglade at level 10. Night Elf druids get bear through a class quest; for Skyborne the path is unknown – ask the trainer and check your quest log.
Goal:Cat Form, and cat as your default against single mobs.
The client data lists Cat Form, Prowl (stealth), Claw, Rip, Shred, Omen of Clarity, Starfire and Rebirth at 20. Night Elf druids get cat through the quest "The Great Cat Spirit"; for Skyborne – verify in game with the trainer.
Omen of Clarity: a chance that your next ability is free. Keep it active if it is a buff in your spellbook.
Cat loop 20–23:Prowl if it saves time → Shred if you are behind, otherwise Claw → Claw up to 4–5 combo points → Rip if the target will live a while, otherwise keep hitting.
Level 34: the Lacerate talent (and rank 2 from the trainer), Rake rank 2, Swipe rank 3. Against tough targets in bear: stack Lacerate 2–3 times, then Maul. Don't stack it on mobs that die quickly anyway.
Zone suggestions (assumed from Classic): Duskwood, Wetlands, Arathi Highlands, Desolace, early Stranglethorn Vale.
Dual spec: unlocks at level 40 at the class trainer (Blizzard, Hearthproof). The price is not published – verify in game with the trainer. Restoration as second spec makes sense if you plan to heal dungeons.
Mount: Apprentice Riding at 40. Warcraft Tavern gives 100 g for the training and 20 g for the mount; Method and Kami Labs count on about 100 g in total. Save at least 120 g and verify the price in game. The mount (60%) is faster than Travel Form (40%).
Bear loop from 42:Primal Bite when it is ready → Lacerate up to 3–5 stacks on tough targets → Maul with leftover Rage → Swipe against multiple mobs.
Level 44:Barkskin (−20% physical damage for 15 s, 1 min cooldown), Rake rank 3, Rip rank 4, Swipe rank 4, Thorns rank 5, Healing Touch rank 8. Whether Barkskin can be used in form is not verified – in Classic it could not.
Zones (pre-launch guides, beta data): Tanaris, Feralas, The Hinterlands and Badlands. Forever's new Riverglades (up to about 44) and Shen'dralas (40) are listed by Warcraft Tavern and Hearthproof but have no described quest route.
Dungeons: Uldaman (41–51), Zul'Farrak (44–54) and the new Krol'dok Stronghold (40–45, bosses not published) according to Hearthproof. Good chances to practise bear tanking.
Goal:Rend and Tear 5/5 and a steady questing pace in the 45–50 zones.
Level 45: a Legacy point for the first character of the class on the account to reach 45 (warcraft.wiki.gg). It does not come again for your next druid.
Rend and Tear makes Rake more important: apply it first on every cat target that lives more than a few seconds.
Zones (pre-launch guides): Azshara, Felwood and Blasted Lands (45), Un'Goro Crater (48). Lots of elementals in Un'Goro – Elemental Insight helps (assumed from Classic).
Dungeons: Maraudon (46–55) and the new Alcaz Prison (48–53, bosses not published).
Zones (pre-launch guides): Silithus and Deadwind Pass (55), Mount Hyjal (60).
Dungeons: Blackmaw Hold (55–60, new), Lower Blackrock Spire (55–60), Dire Maul North/West (56–60), Scholomance, Stratholme and the new Shaper's Terrace (58–60), Upper Blackrock Spire (59–60) – levels according to Hearthproof.
Weapon: Hearthproof suggests Enchanted Azsharite Felbane Staff (46.7 DPS in the item DB) from a quest around 58. Verify in game where the quest starts.
Level 60: the last Legacy point for the class. Journeyman Riding (100%) costs 1,000 g + 200 g for the mount according to Warcraft Tavern – probably not right away.
Raids from 9 December 2026: Barrow Deeps (10 players), Hyjal Summit (20) and Onyxia's Lair (40). A Skyborne druid with this build can off-tank in Dire Bear Form or play cat; dual spec gives Restoration as a second role. Clearing all three gives Legacy points.
Checkpoint: level 60, 0/50/1, Primal Bite rank 3, dungeon gear and a chosen raid role.
The druid's action bar swaps buttons automatically between forms, so the same key can hold a different ability in cat and bear.
Gear
Leather with Agility, Strength and Stamina. Cat Form gives Attack Power equal to 12 plus your Agility (client data), so Agility is worth a lot in cat. The sources disagree on whether Strength or Agility is best – compare Attack Power in the tooltip while in form.
Bear: Stamina and armor. Dire Bear Form multiplies armor from items by 360%, so armor on leather is worth more than it looks.
Weapon: Warcraft Tavern states that Feral attacks scale with weapon damage in Forever. Not verified; upgrade your weapon when it is cheap. Two-handed staves such as Ironshod Bludgeon (37.2 DPS, level 37) and Enchanted Azsharite Felbane Staff (46.7 DPS) are mentioned by Hearthproof.
Intellect/Spirit: a little helps with the shapeshift cost and Shifting Power, but don't trade away big Feral stats for it.
Don't buy expensive AH items that get replaced within a few levels. Save for training and your mount.
Professions
No professions are required for the build. The boxes in the level sections only show the professions you have selected. Recommendation:
Skinning + Leatherworking (main choice): your own BoP gear all the way – the Brawler's set 12–25, the Prowler's/Warden's set 40–50 and Forever pieces such as Warbear Helm and Outlaw's Collar at 56–60. Skinning gives you leather along the route.
Herbalism + Alchemy (alternative): mana, rage and elixir potions. Check whether gathering forces you out of form.
Cooking: Well Fed also gives +5% XP from kills in Forever (client data "Well Fed XP Boost", conditional – read the tooltip).
Camping (new in Forever): at a campfire, each profession can place a camp object with a buff (client data). For a Feral druid: Leatherworking's Camp Tent (rested XP), Skinning's Camp Chair (crit) or Mining's Lodestone (melee AP). Higher skill unlocks more camp objects (e.g. Tanning Rack, Trapper's Workbench); their effects are missing from the data.
Zones – a flexible Alliance route
The zones after Zephras Isle are not a tested Forever route. 1–40 is assumed from Classic; 40–60 comes from Warcraft Tavern and Hearthproof (beta data). Adjust based on quest color (yellow/green = good).
Level
Areas
1–12
Zephras Isle
12–20
Loch Modan, Westfall or Darkshore
20–30
Redridge Mountains, Duskwood, Wetlands or Ashenvale
30–40
Stranglethorn Vale, Arathi Highlands, Desolace, the Alterac areas, Dustwallow Marsh
40–45
Tanaris, Feralas, The Hinterlands, Badlands, Riverglades, Shen'dralas
Burning Steppes, Western and Eastern Plaguelands, Winterspring
55–60
Silithus, Deadwind Pass, Mount Hyjal (60)
Duo with a Gnome Priest
Only applies if you are on the same faction – a High Order Skyborne (Alliance) can group with a Gnome Priest.
The druid: makes controlled pulls, tanks in bear on hard pulls and plays cat against easy mobs – now Shred can be used from behind.
The priest: deals damage with DoTs and wand, heals when needed and avoids wasting mana on unnecessary healing.
Together: 1–2 enemies at a time, the bear takes dangerous pulls, interrupt casters with Feral Charge/Bash.
Do group quests together, but don't hunt single mobs together if you each get more XP on your own.
40–60: the duo is a ready-made dungeon core – the druid tanks, the priest heals. Uldaman and Zul'Farrak are good first picks.
Risk management
Mana is your lifeline. Never start a new pull in form with less mana than a shift back to caster plus one heal.
Caves: pull one at a time, use bear.
Abort a pull when a third mob joins and you are below half HP without Frenzied Regeneration.
Elites you can neither sneak past nor handle in bear: skip them or find a group.
45–60: mobs in Un'Goro, Felwood and the Plaguelands stand closer together (assumed from Classic). Pull with Faerie Fire or from stealth, not by running in.
Quality check at level 10, 20, 30, 40, 50 and 60
10: Do you have Bear Form, and do you know when Maul is worth its Rage?
20: Do you have Cat Form, and can you tell when cat is better than bear?
Hearthproof – Druid leveling (v3.23, 3 November 2026, client 1.60.1.70425): Furor, mana potions in form, zones and dungeons 40–60, gear suggestions, dual spec at 40. https://hearthproof.com/classes/druid/leveling/
None of the pre-launch guides has a finished Feral build for 41–60 (Icy Veins and Mobalytics could not be read; Warcraft Tavern and Method write that level 60 builds will come after launch). The 41–60 order is therefore derived from the talent data. The 1–40 zone route is Classic knowledge. No XP/hour figures exist.
To test after launch
The talent order can be clicked in the live client, including 41–60.
The Legacy node Talented: does it move talent points 5 levels earlier?
Zone and dungeon levels 40–60, especially Riverglades, Shen'dralas, Mount Hyjal, Krol'dok Stronghold, Alcaz Prison, Blackmaw Hold and Shaper's Terrace.
Version history
3.0 (2026-11-05): extended to level 60. Talent order 41–60 (0/50/1), level sections 41–60 with abilities from client data, zones and dungeons from pre-launch guides, mount, dual spec (price not published – the earlier figure of 10 g has been removed), Legacy and the raids on 9 December. Profession boxes for Leatherworking, Skinning, Enchanting, Alchemy, First Aid and Cooking.
2.0 (2026-11-05): rewritten by Claude following the guide template. Neutral title and tone, faction alliance with a Horde note, backticks on all game names, Read Leyline and the other racials with client values, 55% shapeshift cost, level sections with goals and checkpoints, reasoning for every talent (including Feral Instinct and Predatory Discipline), alternatives, sources and test list. Talent order unchanged and validated.