Talent calculator
Druid
Client build 1.60.1.70755. 51 points, first point at level 10. The build is stored in the address so you can share it.
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Balance
0 pReduces the cast time of your Wrath spell by 0.1 sec and its Mana cost by 10%.
Increases the periodic damage and healing done by your spells and abilities by 2%.
Reduces the Mana cost of your damaging spells by 8%.
Requires 5 points in Balance
Increases the damage and critical strike chance of your Moonfire spell by 5%.
Requires 5 points in Balance
Increases your critical strike chance with spells and melee attacks by 2%.
Requires 5 points in Balance
Increases the range of your offensive Balance spells by 10% and improves your chance to hit by 2%.
Requires 5 points in Balance
Increases the damage done by your Entangling Roots spell by 25%, and its victims can take up to 25% more damage without interrupting the effect.
Requires 10 points in Balance
Increases the duration of your Moonfire and Rejuvenation spells by 3 sec, your Regrowth spell by 6 sec, and your Insect Swarm spell by 2 sec.
Requires 10 points in Balance · Requires Nature's Majesty (rank 2)
The enemy target is swarmed by insects, decreasing their chance to hit with attacks by 2% and causing 48 Nature damage over 12 sec.
Requires 15 points in Balance
Increases the critical strike damage bonus of your Arcane and Nature spells by 20%.
Requires 15 points in Balance · Requires Improved Moonfire (rank 2)
Reduces the cast time of Starfire by 0.1 sec and Starfire has a 3% chance to stun its target for 3 sec.
Requires 15 points in Balance
Increases the maximum number of targets you may have affected by Entangling Roots by 1.
Requires 20 points in Balance
All non-periodic spell criticals grace you with a blessing of nature, increasing your spellcasting speed and reducing your global cooldown by 10% for 3 sec.
Requires 20 points in Balance
Your Wrath spell reduces the cast time of your next 2 Starfire spells by 0.17 sec. Stores up to 4 charges. Lasts 15 sec.
Requires 20 points in Balance
Increases the damage done by your Arcane and Nature spells by 2%.
Requires 25 points in Balance
Shapeshift into Moonkin Form, increasing Omen of Clarity's chance to trigger by 100%, Armor contribution from items by 360%, and all party or raid members within 45 yards have their Critical Strike chance increased by 3%. Also protects the caster from Polymorph effects and prevents the use of healing spells. The act of shapeshifting frees the caster of Polymorph and Movement Impairing effects.
Requires 30 points in Balance
Feral Combat
0 pReduces the cost of your Maul, Primal Bite, Swipe, Claw, and Rake abilities by 1 Rage or Energy.
Gives you a 20% chance to gain 10 Rage when shapeshifting into Bear Form or Dire Bear Form. Shapeshifting into Cat Form restores 20% of the Energy you had when last in Cat Form, plus 2 Energy per second spent outside Bear Form or Dire Bear Form, up to 20 Energy.
Increases your movement speed while in Cat Form by 15%, and increases your chance to Dodge by 2%.
Requires 5 points in Feral Combat
Increases damage done by your Swipe ability by 10% and reduces the chance enemies have to detect you while Prowling as if you were 1 level higher.
Requires 5 points in Feral Combat
Increases the stun duration of your Bash and Pounce abilities by 0.5 sec and reduces the cooldown of Bash by 15 sec.
Requires 5 points in Feral Combat
While in Bear Form, Cat Form, Dire Bear Form, or Moonkin Form, you gain 1 additional base Armor per level and another 0.67 base Armor for each point of defense skill beyond five times your level. This amount can be further increased by multipliers from those forms.
Requires 5 points in Feral Combat
Reduces the Energy cost of your Shred ability by 6 and reduces the Rage cost of your Lacerate ability by 1.
Requires 10 points in Feral Combat
Increases the damage caused by your Claw, Rake, Shred, Maul, and Swipe abilities by 5%.
Requires 10 points in Feral Combat
Requires Bear Form, Dire Bear Form Charge an enemy, immobilizing them and interrupting any spell they are casting for 4 sec. Leap behind an enemy.
Requires 10 points in Feral Combat
Increases your critical strike chance while in Bear Form, Dire Bear Form, or Cat Form by 3%.
Requires 10 points in Feral Combat
Increases your melee Attack Power in Cat Form, Bear Form, and Dire Bear Form by 50% of your level.
Requires 15 points in Feral Combat
Lacerates the enemy target, making them bleed for 20 damage over 15 sec plus 10% weapon damage per existing application of Lacerate on the target. Causes a high amount of threat. This effect stacks up to 5 times on the same target.
Requires 15 points in Feral Combat · Requires Savage Fury (rank 2)
Your Ferocious Bite ability no longer converts extra Energy into damage, but still deals extra damage based on your excess Energy.
Requires 15 points in Feral Combat
Gives you a 50% chance to gain an additional 5 Rage any time you get a critical strike while in Bear Form or Dire Bear Form. In addition, your non-periodic critical strikes from Cat Form abilities that generate Combo Points have a 50% chance to add an additional Combo Point.
Requires 15 points in Feral Combat · Requires Sharpened Claws (rank 2)
While in Cat Form, Bear Form, or Dire Bear Form, the Leader of the Pack increases the Critical Strike chance of all party or raid members within 45 yards by 3%.
Requires 20 points in Feral Combat
Increases the critical strike damage bonus of your melee abilities by 10% and increases your spell healing by 12% of your Intellect.
Requires 20 points in Feral Combat
Increases damage done by your melee abilities on Bleeding targets by 2%.
Requires 25 points in Feral Combat · Requires Predatory Strikes (rank 3)
Increases your dodge chance by 1%, and gives you a 20% chance to gain 5 Rage each time you dodge.
Requires 25 points in Feral Combat
Bite the target, dealing 100% normal damage plus 42 and generating a high amount of threat.
Requires 30 points in Feral Combat · Requires Leader of the Pack (rank 1)
Instantly convert X Mana into X Energy. Shifting Power's cost is reduced by effects that reduce the cost of Shapeshifting.
Requires 30 points in Feral Combat · Requires Predatory Discipline (rank 1)
Restoration
0 pGives your Arcane and Nature spells a 14% chance to not lose casting time when you take damage.
Increases your Intellect by 2%. In addition, while in Bear Form or Dire Bear Form your Stamina is increased by 4% and while in Cat Form your Strength is increased by 2%.
Reduces the cast time of your Healing Touch and Wild Growth spells by 0.1 sec and increases all damage you deal by 2%.
Requires 5 points in Restoration
Allows 17% of your Mana regeneration to continue while casting.
Requires 5 points in Restoration
Reduces the mana cost of all shapeshifting by 10%.
Requires 5 points in Restoration
Reduces the threat generated by your Nature and Arcane spells by 10%.
Requires 10 points in Restoration
Increases the effect of all your healing spells by 2%.
Requires 10 points in Restoration
When your Rejuvenation or Regrowth spell expires due to its duration, the target is instantly healed for an amount equal to 100% of your Spirit. If either spell expires due to being dispelled, the target is healed for 50% of your Spirit instead.
Requires 10 points in Restoration
Reduces the mana cost of your Healing Touch and Tranquility spells by 2%.
Requires 15 points in Restoration
Increases the effect of your Rejuvenation spell by 5%.
Requires 15 points in Restoration
Instantly heals a target with your active Rejuvenation or Regrowth effect for an amount equal to the full duration of the periodic effect of the consumed spell.
Requires 15 points in Restoration
When activated, your next Nature spell becomes an instant cast spell.
Requires 20 points in Restoration · Requires Naturalist (rank 5)
Increases your Spirit by 5%.
Requires 20 points in Restoration
Reduces threat caused by Tranquility by 50% and its cooldown by 30%.
Requires 20 points in Restoration
Increases the critical effect chance of your Regrowth spell by 10%.
Requires 25 points in Restoration · Requires Improved Rejuvenation (rank 3)
Heals the target and their party for 280 over 7 sec. Party members must be within 43.5 yards of target. The amount healed is applied quickly at first, and slows down as Wild Growth reaches its full duration.
Requires 30 points in Restoration · Requires Living Spirit (rank 3)
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