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Forever Guide
Iron gate before the Ruins of Lordaeron in green gloom

Compare builds

Two builds side by side at the same level. Change the level with the slider – the address updates so you can share the comparison.

A Build A
B Build B

Level 1

Different classes (Warlock and Druid) – all talents differ. Compare distribution, pace and guide sections below.

Warlock · Human · Alliance · Solo

Human Warlock 1–60: Affliction with Voidwalker and drain tanking

Theorycraft – not live-tested

Points: 0 total

000

  • Affliction 0
  • Demonology 0
  • Destruction 0

No new talent at level 1.

Next: Improved Corruption (1/5) at level 10

Talents at level 1

No talent points yet.

Guide for level 1

Level 1–5: Northshire – Imp and three DoTs

Goal: level 5, Imp active, no unnecessary deaths.

Checkpoint level 5: Do you have the Imp and Corruption on your bars? Do mobs die before they reach you?

Druid · Night Elf · Alliance · Solo

Night Elf Druid 1–60: Feral from Teldrassil

Theorycraft – not live-tested

Points: 0 total

000

  • Balance 0
  • Feral Combat 0
  • Restoration 0

No new talent at level 1.

Next: Ferocity (1/5) at level 10

Talents at level 1

No talent points yet.

Guide for level 1

Level 1–5: Shadowglen

Goal: learn range control and get out of the starting area without dying.

  • Trainer in Shadowglen according to Hearthproof: Mardant Strongoak. Learn new ranks every other level.
  • Basic loop: Mark of the Wild on yourself → Wrath at range → another Wrath if the enemy is still far away → finish with your weapon to save mana.
  • Level 4: Moonfire and Rejuvenation. Apply Moonfire while the enemy runs toward you; Rejuvenation ticks while you fight.
  • Sit down and eat/drink only when your mana is below roughly a third – not after every mob.

Checkpoint: level 5–6, Moonfire and Rejuvenation learned, at least one weapon upgrade from quests.