Druid · Feral Combat · Solo · Leveling · Night Elf · Alliance
Night Elf Druid 1–60: Feral from Teldrassil
Solo leveling for a Night Elf Druid 1–60 as Feral (cat for normal mobs, bear when things get dangerous) with a crit-built talent path that makes the most of Elune's Light. 0/31/0 at 40 and 0/41/10 at 60 with no respec. Theorycraft – not play-tested on live, and everything above 30 is theory (the beta stopped at 30).
Theorycraft – not live-testedTalent order checked against client data 1.60.1.70755Updated 5 Nov 2026
Solo leveling for a Night Elf Druid 1–60 as Feral (cat for normal mobs, bear when things get dangerous) with a crit-built talent path that makes the most of Elune's Light. 0/31/0 at 40 and 0/41/10 at 60 with no respec. Theorycraft – not play-tested on live, and everything above 30 is theory (the beta stopped at 30).
Talent order checked against client data 1.60.1.70755
Pick your professions and we'll show what you can craft for your class at this level, a shopping list – and the guide's profession tips for your professions.
Reduces the cast time of Starfire by 0.1 sec and Starfire has a 3% chance to stun its target for 3 sec.
Requires 15 points in Balance
OvergrowthRank 0/2 · Balance row 5
Increases the maximum number of targets you may have affected by Entangling Roots by 1.
Requires 20 points in Balance
Nature's GraceRank 0/1 · Balance row 5
All non-periodic spell criticals grace you with a blessing of nature, increasing your spellcasting speed and reducing your global cooldown by 10% for 3 sec.
Requires 20 points in Balance
EclipseRank 0/3 · Balance row 5
Your Wrath spell reduces the cast time of your next 2 Starfire spells by 0.17 sec. Stores up to 4 charges. Lasts 15 sec.
Requires 20 points in Balance
MoonfuryRank 0/5 · Balance row 6
Increases the damage done by your Arcane and Nature spells by 2%.
Requires 25 points in Balance
Moonkin FormRank 0/1 · Balance row 7
Shapeshift into Moonkin Form, increasing Omen of Clarity's chance to trigger by 100%, Armor contribution from items by 360%, and all party or raid members within 45 yards have their Critical Strike chance increased by 3%. Also protects the caster from Polymorph effects and prevents the use of healing spells.
The act of shapeshifting frees the caster of Polymorph and Movement Impairing effects.
Requires 30 points in Balance
Feral Combat
0
FerocityRank 0/5 · Feral Combat row 1
Reduces the cost of your Maul, Primal Bite, Swipe, Claw, and Rake abilities by 1 Rage or Energy.
FurorRank 0/5 · Feral Combat row 1
Gives you a 20% chance to gain 10 Rage when shapeshifting into Bear Form or Dire Bear Form. Shapeshifting into Cat Form restores 20% of the Energy you had when last in Cat Form, plus 2 Energy per second spent outside Bear Form or Dire Bear Form, up to 20 Energy.
Feral SwiftnessRank 0/2 · Feral Combat row 2
Increases your movement speed while in Cat Form by 15%, and increases your chance to Dodge by 2%.
Requires 5 points in Feral Combat
Feral InstinctRank 0/3 · Feral Combat row 2
Increases damage done by your Swipe ability by 10% and reduces the chance enemies have to detect you while Prowling as if you were 1 level higher.
Requires 5 points in Feral Combat
Brutal ImpactRank 0/2 · Feral Combat row 2
Increases the stun duration of your Bash and Pounce abilities by 0.5 sec and reduces the cooldown of Bash by 15 sec.
Requires 5 points in Feral Combat
Thick HideRank 0/3 · Feral Combat row 2
While in Bear Form, Cat Form, Dire Bear Form, or Moonkin Form, you gain 1 additional base Armor per level and another 0.67 base Armor for each point of defense skill beyond five times your level. This amount can be further increased by multipliers from those forms.
Requires 5 points in Feral Combat
Shredding AttacksRank 0/3 · Feral Combat row 3
Reduces the Energy cost of your Shred ability by 6 and reduces the Rage cost of your Lacerate ability by 1.
Requires 10 points in Feral Combat
Savage FuryRank 0/2 · Feral Combat row 3
Increases the damage caused by your Claw, Rake, Shred, Maul, and Swipe abilities by 5%.
Requires 10 points in Feral Combat
Feral ChargeRank 0/1 · Feral Combat row 3
Requires Bear Form, Dire Bear Form
Charge an enemy, immobilizing them and interrupting any spell they are casting for 4 sec.
Leap behind an enemy.
Requires 10 points in Feral Combat
Sharpened ClawsRank 0/2 · Feral Combat row 3
Increases your critical strike chance while in Bear Form, Dire Bear Form, or Cat Form by 3%.
Requires 10 points in Feral Combat
Predatory StrikesRank 0/3 · Feral Combat row 4
Increases your melee Attack Power in Cat Form, Bear Form, and Dire Bear Form by 50% of your level.
Requires 15 points in Feral Combat
LacerateRank 0/1 · Feral Combat row 4
Lacerates the enemy target, making them bleed for 20 damage over 15 sec plus 10% weapon damage per existing application of Lacerate on the target. Causes a high amount of threat. This effect stacks up to 5 times on the same target.
Requires 15 points in Feral Combat · Requires Savage Fury (rank 2)
Predatory DisciplineRank 0/1 · Feral Combat row 4
Your Ferocious Bite ability no longer converts extra Energy into damage, but still deals extra damage based on your excess Energy.
Requires 15 points in Feral Combat
Blood FrenzyRank 0/2 · Feral Combat row 4
Gives you a 50% chance to gain an additional 5 Rage any time you get a critical strike while in Bear Form or Dire Bear Form. In addition, your non-periodic critical strikes from Cat Form abilities that generate Combo Points have a 50% chance to add an additional Combo Point.
While in Cat Form, Bear Form, or Dire Bear Form, the Leader of the Pack increases the Critical Strike chance of all party or raid members within 45 yards by 3%.
Requires 20 points in Feral Combat
Natural InstinctRank 0/2 · Feral Combat row 5
Increases the critical strike damage bonus of your melee abilities by 10% and increases your spell healing by 12% of your Intellect.
Requires 20 points in Feral Combat
Rend and TearRank 0/5 · Feral Combat row 6
Increases damage done by your melee abilities on Bleeding targets by 2%.
Gives your Arcane and Nature spells a 14% chance to not lose casting time when you take damage.
Heart of the WildRank 0/5 · Restoration row 1
Increases your Intellect by 2%. In addition, while in Bear Form or Dire Bear Form your Stamina is increased by 4% and while in Cat Form your Strength is increased by 2%.
NaturalistRank 0/5 · Restoration row 2
Reduces the cast time of your Healing Touch and Wild Growth spells by 0.1 sec and increases all damage you deal by 2%.
Requires 5 points in Restoration
ReflectionRank 0/3 · Restoration row 2
Allows 17% of your Mana regeneration to continue while casting.
Requires 5 points in Restoration
Natural ShapeshifterRank 0/3 · Restoration row 2
Reduces the mana cost of all shapeshifting by 10%.
Requires 5 points in Restoration
SubtletyRank 0/3 · Restoration row 3
Reduces the threat generated by your Nature and Arcane spells by 10%.
Requires 10 points in Restoration
Gift of NatureRank 0/5 · Restoration row 3
Increases the effect of all your healing spells by 2%.
Requires 10 points in Restoration
BloomRank 0/1 · Restoration row 3
When your Rejuvenation or Regrowth spell expires due to its duration, the target is instantly healed for an amount equal to 100% of your Spirit. If either spell expires due to being dispelled, the target is healed for 50% of your Spirit instead.
Requires 10 points in Restoration
Tranquil SpiritRank 0/5 · Restoration row 4
Reduces the mana cost of your Healing Touch and Tranquility spells by 2%.
Requires 15 points in Restoration
Improved RejuvenationRank 0/3 · Restoration row 4
Increases the effect of your Rejuvenation spell by 5%.
Requires 15 points in Restoration
SwiftmendRank 0/1 · Restoration row 4
Instantly heals a target with your active Rejuvenation or Regrowth effect for an amount equal to the full duration of the periodic effect of the consumed spell.
Requires 15 points in Restoration
Nature's SwiftnessRank 0/1 · Restoration row 5
When activated, your next Nature spell becomes an instant cast spell.
Requires 20 points in Restoration · Requires Naturalist (rank 5)
Living SpiritRank 0/3 · Restoration row 5
Increases your Spirit by 5%.
Requires 20 points in Restoration
Improved TranquilityRank 0/2 · Restoration row 5
Reduces threat caused by Tranquility by 50% and its cooldown by 30%.
Requires 20 points in Restoration
Improved RegrowthRank 0/5 · Restoration row 6
Increases the critical effect chance of your Regrowth spell by 10%.
Heals the target and their party for 280 over 7 sec. Party members must be within 43.5 yards of target. The amount healed is applied quickly at first, and slows down as Wild Growth reaches its full duration.
Requires 30 points in Restoration · Requires Living Spirit (rank 3)
Select a talent to see details.
The full guide
Mission: reach level 60 as a Night Elf Druid, solo, Alliance, without needless deaths and with as little drinking as possible. You play Feral: caster 1–9, bear 10–19, cat as your default tool from 20, and bear when a pull turns dangerous.
Version note: WoW Forever launched on 4 November 2026. Talents and ability levels are checked against client data 1.60.1.70755. Quest chains, NPC names and the zone route are largely based on Classic knowledge and pre-launch guides – those parts are marked. The beta stopped at level 30, so everything above 30 is theory. The zone and dungeon levels for 40–60 come from pre-launch guides based on beta data. See Sources and quality.
Short version
1–9:Wrath → Moonfire → finish with your weapon. Heal between fights.
Feral Charge and Predatory Strikes earlier (26–29), because casters and faster kills are more common problems than Swipe damage when you level alone.
After 42, ten points go into Restoration:Heart of the Wild 5/5 and Naturalist 5/5 (0/41/10, the same split Hearthproof gives at 60). The Skyborne guide stays in Feral (0/50/1) to tank better.
Starting zone and class quests: Teldrassil → Darnassus → Moonglade, not Zephras Isle.
Important: Nature Resistance no longer exists. Old Classic advice that Night Elves handle nature damage better no longer applies.
How Feral works in Forever
Shapeshifts really cost something
Bear Form, Cat Form and Dire Bear Form cost 55% of base mana according to the client data. Two shifts in the same fight can therefore drain a low-level druid. In practice:
Open in caster form only when it saves time (a Wrath + Moonfire before going bear at 10–19).
Shift into the right form once and stay there until the enemy is dead.
Heal in caster form between fights, not in the middle of one – except in an emergency.
Furor 5/5 makes this much cheaper in practice: a 100% chance of 10 Rage when you enter bear, and in cat you get back the energy you had plus 10 Energy per second spent out of form (max 100). So after ten seconds of healing in caster form, the cat is full again. Without Furor – verify in game how much energy you have on shapeshift; Classic set it to zero.
The crit chain
The core of the build at 31–40: Sharpened Claws (+6% crit in form), Leader of the Pack (+3% crit for the party within 45 yards – should apply to yourself, verify in game), Blood Frenzy (crits with combo point abilities in cat give a 100% chance of an extra combo point; crits in bear give 5 extra Rage) and Natural Instinct (+20% crit damage).
Bleeds and Rend and Tear
Rend and Tear 5/5 gives +10% damage with all melee abilities against bleeding targets. Rake (level 24) bleeds for 9 seconds and is used early in every cat fight anyway, so the talent applies almost all the time. Requires Predatory Strikes 3/3.
Shred requires you to stand behind
Shred (level 20) does the most damage but requires you to be positioned behind the target. Solo, the enemy is usually facing you, so Claw is the default. In the client data, Feral Charge also has the text "Leap behind an enemy" – if that variant works in cat, Shred becomes much more useful. Not verified.
Exact talent order 10–60
The order lives in the frontmatter and is drawn by the site. The Feral tree holds 50 points in 1.60.1.70755; this path stops at 41 and puts 10 into Restoration.
Legacy: Warcraft Tavern states that the Legacy node Talented (Adventure tree) lets talent points arrive up to 5 levels earlier. If you have it: follow the order below, not the level numbers. Not verified.
34–35 Natural Instinct 2/2: +20% crit damage and healing based on Intellect.
36–40 Rend and Tear 5/5: +10% melee damage against bleeding targets.
41–60 (theory)
41 Shifting Power: converts mana into the same amount of energy instantly. Cheaper with effects that lower the shapeshift cost. The client data does not say how much ("X Mana") – read the tooltip. Use it when the cat is out of energy and you have mana to spare.
42 Primal Bite: a bear attack for 20 Rage with a 6 s cooldown: 100% weapon damage + 42 and a lot of threat. Rank 2 at 50 and rank 3 at 60 from the trainer. Requires Leader of the Pack. Your threat button when you tank dungeons.
43–47 Heart of the Wild 5/5: +10% Intellect, +20% Stamina in bear and +10% Strength in cat. Prerequisite for Naturalist.
48–52 Naturalist 5/5: +10% to all damage you deal, and a faster Healing Touch. The biggest single damage increase after 40.
53–57 Natural Reaction 5/5: +5% dodge and 5 Rage every time you dodge. Survivability solo and Rage when you tank.
58–60 Thick Hide 3/3: more base armor in form (3 per level, more with defense skill). Worth the most in Dire Bear Form.
After 60: Hearthproof gives the same 0/41/10 split, but with different Feral talents at the end. Brutal Impact or Feral Instinct are reasonable swaps for Thick Hide if you rarely tank.
Level 1–5: Shadowglen
Goal: learn range control and get out of the starting area without dying.
Basic loop: Mark of the Wild on yourself → Wrath at range → another Wrath if the enemy is still far away → finish with your weapon to save mana.
The client data lists Bear Form and Teleport: Moonglade at level 10. Bear comes from a class quest; where it starts depends on your race – see the race box.
Level 12: Enrage (10 Rage instantly + 20 over 10 s, but lower armor), Regrowth and Revive. Use Enrage before a pull when you are in bear with no Rage – not in the middle of a dangerous fight.
Level 16: Swipe and Aquatic Form (class quest – see the race box). Warcraft Tavern states that Idol of Shifting Tides from the Aquatic Form chain lowers the mana cost of shapeshifts – verify the tooltip in game; if so, it is worth its idol slot for a long time.
Furor starts filling at 15: with 5/5 you always get 10 Rage when you enter bear.
Level 18: Faerie Fire, Hibernate, Maul rank 2. Faerie Fire lowers armor; test whether it can be cast in form before you build it into your rotation.
Swipe + Demoralizing Roar handles two or three mobs in bear. Three or more casters: back off and pull them one at a time.
Warcraft Tavern states that druids can train polearms from 20. Hearthproof lists it as unconfirmed – ask a weapon master.
Cat loop at 20–23:Prowl if it saves time → Shred from behind as an opener, otherwise Claw → Claw up to 4–5 combo points → Rip if the target will live a while, otherwise keep hitting.
Level 35–40: Dire Bear and the finished level 40 build
Goal: 31 Feral points, Dire Bear Form, mount and dual spec at 40.
Level 36: Frenzied Regeneration (converts Rage into health – your bear panic button), Pounce (stealth stun; an alternative to Ravage against dangerous targets), Rip rank 3.
Dual spec: unlocks at level 40 at the class trainer (Blizzard, Hearthproof). The price is not published – verify in game with the trainer. Restoration as second spec makes sense for anyone who plans to heal dungeons.
Mount: Apprentice Riding at 40. Warcraft Tavern gives 100 g for the training and 20 g for the mount; Method and Kami Labs count on about 100 g in total. Save at least 120 g and verify the price in game. The mount (60%) is faster than Travel Form (40%).
Barkskin only arrives at 44 in the Forever data, so don't plan for it before 40.
Bear loop from 42:Primal Bite when it is ready → Maul with leftover Rage → Swipe against multiple mobs. Crits in bear give 5 extra Rage via Blood Frenzy.
Level 44:Barkskin (−20% physical damage for 15 s, 1 min cooldown), Rake rank 3, Rip rank 4, Swipe rank 4, Thorns rank 5, Healing Touch rank 8. Whether Barkskin can be used in form is not verified – in Classic it could not.
Zones (pre-launch guides, beta data): Tanaris, Feralas, The Hinterlands and Badlands. Forever's new Riverglades (up to about 44) and Shen'dralas (40) are listed by Warcraft Tavern and Hearthproof but have no described quest route.
Dungeons: Uldaman (41–51), Zul'Farrak (44–54) and the new Krol'dok Stronghold (40–45, bosses not published) according to Hearthproof.
Level 45: a Legacy point for the first character of the class on the account to reach 45 (warcraft.wiki.gg). It does not come again for your next druid.
Zones (pre-launch guides): Silithus and Deadwind Pass (55), Mount Hyjal (60).
Dungeons: Blackmaw Hold (55–60, new), Lower Blackrock Spire (55–60), Dire Maul North/West (56–60), Scholomance, Stratholme and the new Shaper's Terrace (58–60), Upper Blackrock Spire (59–60) – levels according to Hearthproof.
Weapon: Hearthproof suggests Enchanted Azsharite Felbane Staff (46.7 DPS in the item DB) from a quest around 58. Verify in game where the quest starts.
Level 60: the last Legacy point for the class. Journeyman Riding (100%) costs 1,000 g + 200 g for the mount according to Warcraft Tavern – probably not right away.
Raids from 9 December 2026: Barrow Deeps (10 players), Hyjal Summit (20) and Onyxia's Lair (40). This build is primarily cat DPS (Leader of the Pack helps the whole group); Primal Bite and Dire Bear Form are enough to off-tank, and dual spec gives Restoration. Clearing all three gives Legacy points.
Checkpoint: level 60, 0/41/10, Primal Bite rank 3, dungeon gear and a chosen raid role.
Leather with Agility, Strength and Stamina. According to the data, Cat Form gives Attack Power equal to 12 plus your Agility, so Agility is worth a lot in cat. The sources disagree on whether Strength or Agility is best (Hearthproof puts Strength first) – compare the tooltip AP while in form. From 47, Heart of the Wild gives +10% Strength in cat, which tips things slightly more toward Strength.
Weapon: Warcraft Tavern states that Feral attacks scale with weapon damage in Forever. If that is true, a high-DPS two-hander matters more than in Classic. Not verified. Hearthproof mentions Ironshod Bludgeon (37.2 DPS, level 37) and Enchanted Azsharite Felbane Staff (46.7 DPS).
Idol:Idol of Shifting Tides if it comes from the Aquatic Form chain and lowers the mana cost of shapeshifts.
Don't buy expensive AH items that get replaced within a few levels. Save for training and your mount at 40.
Professions
No professions are required for the build. The boxes in the level sections only show the professions you have selected. Recommendation:
Skinning + Leatherworking (main choice): your own BoP gear all the way – the Brawler's set 12–25, the Prowler's set 40–50, Devilsaur Leggings and Outlaw's Collar at 55–60. Skinning gives you leather along the route.
Herbalism + Alchemy (alternative): your own mana potions (Minor Mana Potion at Alchemy 25 and up), Elixir of Agility, Elixir of the Mongoose and Forever's new elixirs. Check whether gathering forces you out of form in Forever.
Cooking: food that gives Well Fed also gives +5% XP from kills in Forever (client data "Well Fed XP Boost", conditional – read the tooltip).
Camping (new in Forever): at a campfire, each profession can place a camp object with a buff (client data). For a Feral druid: Leatherworking's Camp Tent (rested XP), Skinning's Camp Chair (crit) or Herbalism's Incense Candle (Intellect). Higher skill unlocks more camp objects (e.g. Tanning Rack, Greenhouse); their effects are missing from the data.
Zones – a flexible Alliance route
1–40 is assumed from Classic; 40–60 comes from Warcraft Tavern and Hearthproof (beta data). No route has been tested in Forever. Adjust based on quest color (yellow/green = good).
Burning Steppes, Western and Eastern Plaguelands, Winterspring
55–60
Silithus, Deadwind Pass, Mount Hyjal (60)
Two Night Elf druids in the guild
Solo, the same build works for both.
In a duo, one plays bear and the other cat or healer. Leader of the Pack probably does not stack from two druids (assumed from Classic) – the second druid can spend those points differently, e.g. following the Skyborne guide's tank path.
Dungeons: one tanks in bear, the other heals. See the alternatives at the top of the page: Feral and then Restoration via dual spec at 40, or the healer-leaning hybrid with Heart of the Wild and Naturalist. A healer can use Shadowmeld in combat to drop threat – verify in game how effective it is.
Revive (level 12) and Rebirth (level 20) save runs; keep both on your bars. Gift of the Wild (50) covers the whole group.
Risk management
Mana is your lifeline. Never start a new pull in form with less mana than a shapeshift back to caster plus one heal.
Caves and barrow dens: pull one at a time; use bear.
Abort a pull when a third mob comes in and you are below half HP without Frenzied Regeneration.
45–60: mobs in Un'Goro, Felwood and the Plaguelands stand closer together (assumed from Classic). Pull from stealth or with Faerie Fire, not by running in.
Quality check at level 10, 20, 30, 40, 50 and 60
10: Do you have Bear Form from the class quest, and do you know when Maul is worth the Rage?
Hearthproof – Druid leveling (v3.23, 3 Nov 2026, client 1.60.1.70425): https://hearthproof.com/classes/druid/leveling/ – Furor, shapeshift cost, The Great Cat Spirit, Restoration as dungeon spec, 0/41/10 at 60, zones, dungeons and gear 40–60, dual spec at 40.
Ability levels (1–60), racial values, recipes and items come from the 1.60.1.70755 client data in the site's dataset. No pre-launch guide has a finished Feral order for 41–60 (Warcraft Tavern and Method write that level 60 builds will come after launch; Icy Veins and Mobalytics could not be read). Hearthproof's 0/41/10 is the model for the point split, but the order here is derived from the talent data. The 1–40 zone routes are Classic knowledge. No XP/hour figures exist.
To test
The talent order can be clicked in the live client, including 41–60.
How much energy you have when shifting to Cat Form without Furor – and that Furor 5/5 works as the tooltip says.
Shadowmeld in combat while solo: does the enemy lose you, and for how long?
Feral Charge in cat ("Leap behind an enemy") – does it work, and does it enable Shred?
The Legacy node Talented: does it move talent points 5 levels earlier?
The Well Fed XP bonus: what conditions apply?
The race boxes: where Skyborne druids' trainer stands in Valanaar, how Tauren and Skyborne get their forms in Forever, and whether War Stomp and Elune's Light can be used in form.
Zone and dungeon levels 40–60, especially Riverglades, Shen'dralas, Mount Hyjal, Krol'dok Stronghold, Alcaz Prison, Blackmaw Hold and Shaper's Terrace.
Version history
2026-11-05 (3): race boxes for Night Elf, Skyborne and Tauren (starting zone, trainers per Classic data, class quests, racials in combat). Night Elf-specific text in the main body (class quests, Teldrassil route, Elune's Light, Shadowmeld) moved into the boxes.
2026-11-05 (2): extended to level 60. Talent order 41–60 (0/41/10), level sections 41–60 with abilities from client data, zones and dungeons from pre-launch guides, mount, dual spec (price not published – the earlier figure of 10 g has been removed), Legacy and the raids on 9 December. Profession boxes for Leatherworking, Skinning, Herbalism, Enchanting, Alchemy, First Aid and Cooking.
2026-11-05: corrected professions (healing potions come from First Aid in Forever, not Alchemy), added the short version, Well Fed, Camping and a shared dual spec row.
2026-11-04: First version. Theorycraft against client 1.60.1.70755, not play-tested.