
Common
Dreamfoil
How do you get it?
Sold by
Vendors according to Classic data, filtered by your faction (both if you haven't chosen one).
Classic position unless the NPC is marked Confirmed in Forever

Classic sources
According to Classic data – not verified in ForeverSold by vendors
| Vendor | Zone (approx.) | Level |
|---|---|---|
| Lhara <Darkmoon Faire Exotic Goods>Limited stock | Mulgore | 35 |
Dropped by (32 creatures, showing the 8 most common)
| Creature | Zone (approx.) | Level | Chance |
|---|---|---|---|
| Whip Lasher | Dire Maul | 54 | 1.7 % |
| Bloodpetal Trapper | Un'Goro Crater | 52–53 | 1 % |
| Bloodpetal Flayer | Un'Goro Crater | 51–52 | 0.72 % |
| Death Lash Elite | Dire Maul | 57–58 | 1 % |
| Rotting Behemoth | Western Plaguelands | 55–56 | 0.94 % |
| Irontree Stomper | Darkshore | 52–53 | 0.78 % |
| Petrified Guardian Elite | Dire Maul | 57–59 | 0.96 % |
| Warpwood Moss Flayer | Darkshore | 52–53 | 0.76 % |
Gathered / found in
| Object | Zones (approx.) | Chance |
|---|---|---|
| Large Solid Chest | Western Plaguelands | 33 % |
| Large Mithril Bound Chest | Western Plaguelands | 33 % |
| Solid Chest | Eastern Plaguelands, Azshara, The Hinterlands, Burning Steppes | 25 % |
Found in
Source: CMaNGOS classic-db (GPL-3.0 (databasen); spelinnehållet © Blizzard Entertainment, används icke-kommersiellt). Describes Classic 1.12, not Forever – drop chances, vendors and quests may have changed. Zones are approximate (computed from spawn positions).
Used for
Reagent in 23 recipes in Alchemy.
- 275280282285×3
- 275280282285×4
- 275280282285×3
- 280285287290×4
- 270285305325×1
- 280285287290×3
- 285290292295×2
- 275290310330×2
- 275290310330×1
- 285290292295×2
- 300300300300×2
- 285300320340×3
Show all 23 recipes
- 290305325345×1
- 290305325345×1
- 290305325345×1
- 290305325345×1
- 290305325345×1
- 290305325345×1
- 295310330350×3
- 300310320330×4
- 300315322330×30
- 300315322330×30
- 300320325330×9
From the game client – not every item exists in the game. Data from client build 1.60.1.70755; stats, armor and damage are computed with the client's formula tables and may differ from the game. Recipes and skill thresholds come from the client's profession tables. Classic sources are marked separately and are not verified in Forever.
