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Forever Guide

Uncommon

Gold Bar

Crafted

How do you get it?

Crafted with Alchemy or Mining. Client data 1.60.1.70755

Mining · Smelted Bars

Smelt Gold

SkillOrange (learn)155Yellow170Green177Grey185
Reagents
Learned from
Trainer · requires skill 155 · costs 2250Classic datae.g. Brock Stoneseeker (Loch Modan), Dank Drizzlecut (Dun Morogh), Brek Stonehoof (Thunder Bluff) – 13 trainers in total

The recipe is taught by

Examples of trainers who teach the recipe (Classic data), friendly first.

Classic position unless the NPC is marked Confirmed in Forever

Map of Loch Modan

Loch Modan

Map of Loch Modan

Brock Stoneseeker (37, 48) · Classic position unless the NPC is marked Confirmed in Forever

Brock Stoneseeker<Mining Trainer>AllianceLoch Modan (37, 48)Level 15
Map of Dun Morogh

Dun Morogh

Map of Dun Morogh

Dank Drizzlecut (69, 56) · Classic position unless the NPC is marked Confirmed in Forever

Dank Drizzlecut<Mining Trainer>AllianceDun Morogh (69, 56)Level 10
Map of Thunder Bluff

Thunder Bluff

Map of Thunder Bluff

Brek Stonehoof (34, 58) · Classic position unless the NPC is marked Confirmed in Forever

Brek Stonehoof<Mining Trainer>HordeThunder Bluff (34, 58)Level 35

Classic sources

According to Classic data – not verified in Forever

Gathered / found in

ObjectZones (approx.)Chance
Solid ChestStranglethorn Vale, Duskwood, Wetlands, Arathi Highlands8.3 %
Alliance ChestSilverpine Forest, Hillsbrad Foothills, Arathi Highlands, The Barrens8.3 %
Battered ChestRedridge Mountains, The Barrens, Darkshore, Loch Modan5.3 %
Horde ChestArathi Highlands4 %

Source: CMaNGOS classic-db (GPL-3.0 (databasen); spelinnehållet © Blizzard Entertainment, används icke-kommersiellt). Describes Classic 1.12, not Forever – drop chances, vendors and quests may have changed. Zones are approximate (computed from spawn positions).

Used for

Reagent in 38 recipes in Blacksmithing, Engineering, Tailoring.

Show all 38 recipes

From the game client – not every item exists in the game. Data from client build 1.60.1.70755; stats, armor and damage are computed with the client's formula tables and may differ from the game. Recipes and skill thresholds come from the client's profession tables. Classic sources are marked separately and are not verified in Forever.