
Talent calculator
Mage
Client build 1.60.1.70755. 51 points, first point at level 10. The build is stored in the address so you can share it.
Click to add a point, right-click to remove one. Keyboard: arrow keys move, + and − change, Ctrl+Z undoes.Tap a talent to read it. Tap again or press + to add a point, − removes one.
Arcane
0Increases your damage with Wands by 13%.
Gives your Arcane Missiles spell a 20% chance and your Arcane Blast and Arcane Wrath spells a 14% chance to not lose casting time when you take damage.
Increases your Armor by an amount equal to 25% of your Intellect.
Reduces your target's resistance to all your spells by 8 and reduces the threat caused by your Arcane spells by 15%.
Requires 5 points in Arcane
Increases all your resistances by 5 and causes all spells you fully resist to restore 1% of your total mana. Cannot trigger more often than 1 time per sec.
Requires 5 points in Arcane
Gives you a 2% chance of entering a Clearcasting state after any damage spell hits a target. The Clearcasting state reduces the mana cost of your next damage spell by 100%.
Requires 5 points in Arcane
Gives your Arcane Blast spell a 20% chance, and your Arcane Wrath, Fireball, Frostbolt, Frost Blast, and Frostfire Bolt spells a 10% chance to reduce the channeled duration of your next Arcane Missiles spell by 50%, reduce the Mana cost by 100%, and missiles fire every 0.5 sec.
Requires 5 points in Arcane
Increases the range of your Arcane spells by 3 yards.
Requires 10 points in Arcane
Increases the critical strike chance of your Arcane spells by 2%.
Requires 10 points in Arcane
Blasts the target with energy, dealing 32 Arcane damage. Each time you cast Arcane Blast, you gain 12% of your Intellect as Spell Damage and the mana cost of Arcane Blast is increased by 100%. Effect stacks up to 4 times and lasts 18 sec from time of initial application.
Requires 10 points in Arcane
Decreases the Mana lost per point of damage taken when your Mana Shield spell is active by 17% and increases the resistances granted by your Mage Armor spell by 25%.
Requires 15 points in Arcane
Your Counterspell also Silences the target for 2 sec.
Requires 15 points in Arcane
Allows 17% of your Mana regeneration to continue while casting.
Requires 15 points in Arcane · Requires Arcane Concentration (rank 5)
Launches a projectile of pure Arcane energy at the enemy target, causing 120 Arcane damage. This spell gains additional Spell Damage equal to 5% of your maximum Mana.
Requires 15 points in Arcane · Requires Arcane Blast (rank 1)
When activated, your next Mage spell with a casting time less than 10 sec becomes an instant cast spell.
Requires 20 points in Arcane
Increases your Intellect by 2% and increases the critical strike damage bonus of your Arcane spells by 20%.
Requires 20 points in Arcane
Increases the damage done by your spells by 1% and your critical strike chance by 1%.
Requires 25 points in Arcane
For the next 15 sec, your spells deal 30% more damage while costing 30% more mana to cast.
Requires 30 points in Arcane · Requires Presence of Mind (rank 1)
Fire
0Increases the critical strike chance of your Fire Blast, Ice Lance, Arcane Blast, and Scorch spells by 2%.
Reduces the casting time of your Fireball, Frostfire Bolt, and Arcane Wrath spells by 0.1 sec.
Your critical strikes from Fire damage spells cause the target to burn for an additional 8% of your spell's damage over 4 sec.
Requires 5 points in Fire
Increases the range of your Fire spells by 3 yards.
Requires 5 points in Fire
Gives your Fire spells a 3% chance to stun the target for 2 sec.
Requires 5 points in Fire
Gives your Fire spells a 23% chance to not lose casting time when you take damage and reduces the threat caused by your Fire spells by 10%.
Requires 10 points in Fire
Increases the critical strike chance of your Flamestrike spell by 5%.
Requires 10 points in Fire
Hurls an immense fiery boulder that causes 110 Fire damage and an additional 44 Fire damage over 12 sec.
Requires 10 points in Fire
Reduces the cooldown of your Fire Blast spell by 1 sec and increases its range by 8 yards.
Requires 10 points in Fire
Your Scorch spell has a 33% chance to cause your target to be vulnerable to Fire damage. This vulnerability increases all Fire damage you deal to your target by 3% and lasts 30 sec, stacking up to 5 times.
Requires 15 points in Fire
Causes your Fire Ward to have a 10% chance to reflect Fire spells while active.
Requires 15 points in Fire
Non-periodic critical strikes with Fireball, Frostfire Bolt, Fire Blast, and Scorch reduce the cast time of your next Pyroblast cast within 20 sec by 25%, stacking up to 3 times. Fire Blast grants an additional stack every time it deals damage.
Requires 15 points in Fire · Requires Pyroblast (rank 1)
Your Fire and Frost critical strikes will refund 10% of their base mana cost.
Requires 15 points in Fire
Increases the critical strike chance of your Fire spells by 2%.
Requires 20 points in Fire
A wave of flame radiates outward from the caster, damaging all enemies caught within the blast for 163 Fire damage, and Dazing them for 50% reduced movement speed for 6 sec.
Requires 20 points in Fire
Increases the damage done by your Fire spells by 1% per your Fire effects on the target, up to a maximum increase of 4%. Effects which mix multiple schools of magic do not qualify.
Requires 25 points in Fire
When activated, this spell causes each of your Fire damage spell hits to increase your critical strike chance with Fire damage spells by 10%. This effect lasts until you have caused 3 non-periodic critical strikes with Fire spells.
Requires 30 points in Fire · Requires Critical Mass (rank 3)
Frost
0Increases the Armor and resistances granted by your Frost Armor and Ice Armor spells by 15%, gives your Frost Ward a 10% chance to negate the warded damage spell, and increases the amount absorbed by your Ice Barrier and Frost Ward by 10%.
Reduces the casting time of your Frostbolt and Frost Blast spells by 0.1 sec.
Improves your chance to hit with all spells by 2%.
Increases the critical strike damage bonus of your Frost spells by 20%.
Requires 5 points in Frost
Gives your Chill effects a 5% chance to Freeze the target for 5 sec.
Requires 5 points in Frost
Reduces the cooldown of your Frost Nova spell by 2 sec.
Requires 5 points in Frost
Increases the duration of your Chill effects by 11% and reduces the target's speed by an additional 3%.
Requires 5 points in Frost
Reduces the mana cost of your Frost spells by 5% and reduces the threat caused by your Frost spells by 10%.
Requires 10 points in Frost
Adds a Chill effect to your Blizzard spell. This effect lowers the target's movement speed by 15% for 1.5 sec.
Requires 10 points in Frost
Deals 28 Frost damage to an enemy target. Deals 300% increased damage to Frozen targets.
Requires 10 points in Frost
Increases the range of your Frostbolt, Frost Blast, Ice Lance, and Blizzard spells and the radius of your Frost Nova and Cone of Cold spells by 10%.
Requires 15 points in Frost
You become encased in a block of ice, protecting you from all physical attacks and spells for 10 sec, but during that time you cannot attack, move, or cast spells.
Requires 15 points in Frost
Increases the critical strike chance of all your spells against Frozen targets by 17%.
Requires 15 points in Frost
Increases the damage dealt by your Cone of Cold spell by 12%.
Requires 20 points in Frost
Finishes the remaining cooldown on all your other Frost spells.
Requires 20 points in Frost
Gives your Chill effects a 15% chance to grant you the Fingers of Frost effect, which treats your next 1 spell cast as if the target were Frozen. Lasts 15 sec.
Requires 20 points in Frost · Requires Ice Lance (rank 1)
Gives your Frostbolt, Frost Blast, and Fingers of Frost empowered Ice Lance spells a 20% chance to apply Winter's Chill, increasing the target's damage taken from your next Cone of Cold by 20% and it gains an additional 7% of your spell damage, stacking up to 5 times.
Requires 25 points in Frost
Shield yourself, absorbing X damage and increasing your Frost damage by 15% for 1 min. While shielded, your Frost damage is increased by an additional 5% and you do not lose casting time when you take damage.
Requires 30 points in Frost · Requires Cold Snap (rank 1)
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