Talent calculator
Hunter
Client build 1.60.1.70755. 51 points, first point at level 10. The build is stored in the address so you can share it.
Click to add a point, right-click to remove one. Keyboard: arrow keys move, + and − change, Ctrl+Z undoes.Tap a talent to read it. Tap again or press + to add a point, − removes one.
Beast Mastery
0 pWhile Aspect of the Hawk is active, Auto Shot has a 2% chance of increasing ranged attack speed by 30% for 12 sec. While Aspect of the Beast is active, all melee auto attacks have a 2% chance of increasing melee attack speed by 30% for 12 sec.
Increases the Health and Armor of your pets by 3%.
Increases all damage you and your pet deal by 1% while your pet is active.
Requires 5 points in Beast Mastery
Increases the Dodge bonus of your Aspect of the Monkey by 2%. Additionally, your pet gains 50% of the effect of your Aspect of the Monkey ability.
Requires 5 points in Beast Mastery
Revive Pet's casting time is reduced by 3 sec, mana cost is reduced by 20%, and increases the health your pet returns with by an additional 15%.
Requires 5 points in Beast Mastery
Increases the speed bonus of your Aspect of the Cheetah and Aspect of the Pack by 3%.
Requires 10 points in Beast Mastery
Increases the movement speed of your pets by 30%.
Requires 10 points in Beast Mastery
Increases the damage done by your pets and hawks by 3%.
Requires 10 points in Beast Mastery
Gives your Mend Pet spell a 15% chance of cleansing 1 Curse, Disease, Magic, or Poison effect from your pet each time it heals and reduces the Mana cost by 10%.
Requires 15 points in Beast Mastery
Increases the critical strike chance of your pets and hawks by 2%.
Requires 15 points in Beast Mastery
Command a hawk to dive-bomb your targeted enemy, dealing X Physical damage and continuing its assault for 18 sec. Only 2 hawks can be active at once. Summon Hawk shares its cooldown with Arcane Shot.
Requires 15 points in Beast Mastery
While your pet is active, you and your pet will regenerate 1% of total health every 10 sec.
Requires 20 points in Beast Mastery
Command your pet to Stun the target for 3 sec on its next successful attack, which also gains 100% increased critical strike chance. Generates high threat.
Requires 20 points in Beast Mastery · Requires Bestial Swiftness (rank 1)
Increases the Focus regeneration of your pets by 10% and allows 25% of your Mana regeneration to continue while casting.
Requires 20 points in Beast Mastery
Gives your pet a 20% chance to gain a 30% attack speed increase for 8 sec after dealing a critical strike.
Requires 25 points in Beast Mastery · Requires Ferocity (rank 5)
Send your pet into a rage causing 50% additional damage for 18 sec. While enraged, the beast does not feel pity or remorse or fear and it cannot be stopped unless killed.
Requires 30 points in Beast Mastery · Requires Intimidation (rank 1)
Marksmanship
0 pIncreases the range of your ranged weapons by 2 yards.
Gives your Concussive Shot a 4% chance to stun the target for 3 sec.
Increases your critical strike chance with all attacks by 1%.
Increases the damage of your Serpent Sting ability by 6%, reduces the cooldown of your Viper Sting ability by 2 sec, and increases the duration of your Scorpid Sting ability by 15 sec.
Requires 5 points in Marksmanship
Reduces the Mana cost of your Shots, Stings, and melee abilities by 3%.
Requires 5 points in Marksmanship
Increases your Attack Power by 20% of your Intellect.
Requires 5 points in Marksmanship
Reduces the cooldown on your Rapid Fire ability by 1 min. In addition, when you kill a non-trivial enemy or it dies while afflicted by your Serpent Sting, you gain Rapid Killing, increasing the damage of your next Shot ability within 20 sec by 10%.
Requires 10 points in Marksmanship
Reduces the cooldown of your Arcane Shot by 0.3 sec. Does not affect the cooldown of abilities which share a cooldown with Arcane Shot.
Requires 10 points in Marksmanship
You deal 20% increased damage with all attacks while you do not have an active pet.
Requires 10 points in Marksmanship
Increases the Ranged Attack Power of party or raid members within 45 yds by 15.
Requires 15 points in Marksmanship
Increases the critical strike damage bonus on all ranged abilities by 6%.
Requires 15 points in Marksmanship · Requires Careful Aim (rank 5)
Increases the damage done by your Serpent Sting by 2%.
Requires 15 points in Marksmanship
Afflicting a target with Serpent Sting allows 25% of your Mana Regeneration to continue while casting for 15 sec, increased to 50% when Rapid Killing is consumed.
Requires 20 points in Marksmanship · Requires Rapid Killing (rank 2)
Increases the damage done by your Multi-Shot, Aimed Shot, and Volley abilities by 3%.
Requires 20 points in Marksmanship
A short-range shot that deals 50% weapon damage and disorients the target for 4 sec. Any damage caused will remove the effect. Turns off your attack when used.
Requires 20 points in Marksmanship
Increases the damage you deal with ranged weapons by 1%.
Requires 25 points in Marksmanship
A long-range shot that deals ranged damage plus 160 and increases the range of your next 3 Shots by 10 yards for 10 sec.
Requires 30 points in Marksmanship · Requires Trueshot Aura (rank 1)
Survival
0 pWhile tracking Beasts, Demons, Dragonkin, Elementals, Giants, Humanoids, or Undead, all damage you deal to the tracked creature type is increased by 1%.
Increases your Parry chance by 1%.
When your traps are triggered, all affected targets are Entrapped, preventing them from moving for 1 sec.
Requires 5 points in Survival
Increases the critical strike chance of all your melee abilities by 2%.
Requires 5 points in Survival
Increases your total Health by 2%.
Requires 5 points in Survival
Gives your Wing Clip ability a 7% chance to immobilize the target for 5 sec.
Requires 5 points in Survival
Increases the duration of Freezing and Frost trap effects by 15% and the damage of Immolation and Explosive trap effects by 15%.
Requires 10 points in Survival
Increases your hit chance by 1% and reduces the duration of movement impairing effects on you by 10%.
Requires 10 points in Survival
When activated, increases your Dodge and Parry chance by 25% for 10 sec.
Requires 10 points in Survival
Increases your chance to hit with your Trap and Feign Death abilities by 5%.
Requires 15 points in Survival
Increases your melee ability critical strike damage by 6% and your Off Hand weapon damage by 10%.
Requires 15 points in Survival
A strike that becomes active after parrying an opponent's attack. This attack deals 50% weapon damage plus 26 and immobilizes the target for 5 sec. Counterattack cannot be blocked, dodged, or parried.
Requires 15 points in Survival · Requires Deterrence (rank 1)
Reduces the Mana cost of your Trap and melee abilities by 30%, and grants your melee and ranged ability Critical Strikes a 50% chance to allow 50% of your Mana Regeneration to continue while casting for 30 sec.
Requires 20 points in Survival
Grants your melee and ranged attacks against enemies afflicted by Hunter's Mark a 5% chance to allow an activation of Mongoose Bite. Lasts 10 sec.
Requires 20 points in Survival
Reduces the cooldown of your Trap and Deterrence abilities by 20%.
Requires 20 points in Survival
A powerful kick that deals 100% melee weapon damage and increases movement speed by 30% for 3 sec.
Requires 20 points in Survival
Increases your Agility by 2%.
Requires 25 points in Survival
Your Mongoose Bite also causes the target to Bleed for damage equal to 40% of the damage done by Mongoose Bite over 21 sec
Requires 30 points in Survival · Requires Expose Prey (rank 2)
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