Range: shooting zone, dead zone and melee
The client data gives three distances that govern the whole class:
- 8–35 yards:
Auto Shot and your shots work. This is where you stand.
- 5–8 yards: neither shots nor melee reach. An enemy standing here hurts you and you cannot answer.
- 0–5 yards:
Raptor Strike,
Wing Clip (from 12) and
Mongoose Bite (from 16, only after you dodge).
Practical rule: do not stand at maximum range from the pet.
Mend Pet only reaches 20 yards, so stand about there – far enough to shoot, close enough to heal.
The pet: taming, feeding and keeping it alive
This is in the client data for level 10:
Tame Beast: costs 60% of your mana and is channeled for 20 sec. Meanwhile your armor is reduced by 100%, so the beast hits hard. If you lose the beast's attention the taming fails. Full health and full mana before you start.
Feed Pet: raises the pet's happiness. Food close to the pet's level works best. A freshly tamed beast is very unhappy and disloyal – feed it at once.
Dismiss Pet: sends the pet away, but lowers its happiness by 50. Do not do it needlessly.
Call Pet: calls the pet back.
Revive Pet: 10 sec cast, costs 100% of your mana according to the client data, and brings the pet back with 15% health. Expensive – which is why a living pet is worth more than a fast kill.
Beast Training: lets you teach the pet abilities that you have learned how to teach.
Mend Pet (level 12): 20 health per second for 5 sec at rank 1, new ranks at 20, 28, 36, 44, 52 and 60.
Beast Lore (level 24): shows a beast's damage, health, armor, resistances and diet. Before 24 you find the right food by trial and error.
This is not in our data but comes from the sources – check in game:
- You can only tame Beasts at or below your own level (Hearthproof; same as Classic).
- Happiness has three states and decays over time (Hearthproof). In Classic an unhappy pet deals less damage and can run away – assumed from Classic.
- The pet holds the enemy with Growl, which should be on autocast, and solo you keep the pet on Defensive (Hearthproof, Method). That Growl, Great Stamina and Natural Armor exist from pet level 1 is, however, in the ability data (Method says the same).
- Diets according to Hearthproof: Boar and Carrion Bird eat meat or fish; Bear and Crab eat anything; Raptor, Scorpid, Crocolisk and Bird of Prey eat meat only; Bat and Gorilla eat fungus or fruit.
Which pet?
Our data lists the pet families' abilities but not their roles or diets, so the table is based on Hearthproof. Treat it as a starting point.
| Family |
Role according to Hearthproof |
Comment |
| Boar |
Open-world questing |
Eats meat or fish – easy to feed with what you loot |
| Bear |
Dungeons and pulls of two or more |
Eats anything |
| Wolf |
Works well as a tank |
– |
| Cat, Raptor |
Faster kills |
More damage, less sturdy |
| Crab |
The Skyborne tank |
Eats anything |
| Scorpid |
Good start for Horde |
Meat only |
Practical choice: take a sturdy beast that lives where you start and eats what you loot anyway. Swap when you find something better – no choice is final.
Dwarf tipsDun Morogh has bears, boars and wolves around Kharanos (assumed from Classic). A Boar or a Bear suits this build.
Skyborne tipsHearthproof names Crab as the Skyborne tank. Which beasts live on Zephras Isle is not in our data.
Ammunition and quivers
Arrows for bows and crossbows, bullets for guns. Everything in the table stacks to 200 (client data). Damage per arrow or bullet is not in our data – read the tooltip and use the best one your level allows.
That vendors sell the first four rows comes from the site's vendor data, which is Classic data and not verified on live. With Engineering you make your own bullets:
Crafted Light Shot (level 5, Engineering 1),
Crafted Heavy Shot (level 15, Engineering 75) and
Crafted Solid Shot (level 30, Engineering 125).
Hi-Impact Mithril Slugs (level 37) and
Mithril Gyro-Shot (level 44) also exist as Engineering recipes, but where the recipes are learned is missing from the data.
Quivers and ammo pouches take a bag slot and hold only ammunition, but give faster ranged attacks (client data):
Rule: never leave town with less than a full quiver. If the ammunition runs out in the middle of a zone, you are left with a melee weapon and a pet.
Aspects and tracking
Only one Aspect at a time (client data):
Track Beasts (1) and
Track Humanoids (10) show targets on the minimap – handy both for quests and for finding a beast to tame. Only one form of tracking can be active at a time.